BizHawk/Assets/Lua/N64/M64_reader.lua

204 lines
5.4 KiB
Lua

-- M64 reader script
-- Translates M64 file movies into button presses for Bizhawk, accounting for lag frames.
-- This script will automatically pause at the end of the movie
-- This script will not clear the saveram. If a movie requires empty saveram it must be cleared before using this script.
-- If you are trying to convert a M64 into BKM format, you can try pausing the emulator and starting recording a movie, then loading this script and letting it run. Beginning a new movie will clear the saveram for you.
local m64_filename = forms.openfile(nil,nil,"Mupen Movie Files (*.M64)|*.M64|All Files (*.*)|*.*")
console.clear()
if m64_filename == "" then
console.log("No movie selected. Exiting.")
return
end
console.log("Opening movie for playback: " .. m64_filename)
-- Open the file and read past the header data
local input_file = assert(io.open(m64_filename, "rb"))
local header = input_file:read(0x400)
-- Check the file and display some info
if string.sub(header,1,3) ~= "M64" or string.byte(header,4) ~= 0x1A then
console.log("File signature is not M64\\x1A. This might not be an .m64 movie, but I'll try to play it anyway")
end
function remove_nulls(s)
if string.len(s) == 0 then
return s
end
local i = 1
while string.byte(s,i) ~= 0 and i <= string.len(s) do
i = i + 1
end
return string.sub(s,1,i-1)
end
local movie_rom_name = string.sub(header,0x0C5,0x0E4)
movie_rom_name = remove_nulls(movie_rom_name)
console.log("Rom name: " .. movie_rom_name)
local rerecords = string.byte(header,0x11) + string.byte(header,0x12) * 0x100 + string.byte(header,0x13) * 0x10000 + string.byte(header,0x14) * 0x1000000
console.log("# of rerecords: " .. rerecords)
local rerecords = string.byte(header,0x0D) + string.byte(header,0x0E) * 0x100 + string.byte(header,0x0F) * 0x10000 + string.byte(header,0x10) * 0x1000000
console.log("# of frames: " .. rerecords)
local author_info = string.sub(header,0x223,0x300)
author_info = remove_nulls(author_info)
console.log("Author: " .. author_info)
local description = string.sub(header,0x301,0x400)
description = remove_nulls(description)
console.log("Description: " .. description)
local video_plugin = string.sub(header,0x123,0x162)
video_plugin = remove_nulls(video_plugin)
console.log("Video Plugin: " .. video_plugin)
local audio_plugin = string.sub(header,0x163,0x1A2)
audio_plugin = remove_nulls(audio_plugin)
console.log("Audio Plugin: " .. audio_plugin)
local input_plugin = string.sub(header,0x1A3,0x1E2)
input_plugin = remove_nulls(input_plugin)
console.log("Input Plugin: " .. input_plugin)
local rsp_plugin = string.sub(header,0x1E3,0x222)
rsp_plugin = remove_nulls(rsp_plugin)
console.log("RSP Plugin: " .. rsp_plugin)
-- Flag to note that we've reached the end of the movie
local finished = false
-- Since m64 movies do not record on lag frames, we need to know if the input was actually used for the current frame
local input_was_used = false
function input_used()
if not finished then
input_was_used = true
end
end
event.oninputpoll(input_used)
local buttons = { }
local X
local Y
-- Reads in the next frame of data from the movie, or sets the finished flag if no frames are left
function read_next_frame()
local data = input_file:read(4)
if not data or string.len(data) ~= 4 then
finished = true
return
end
local byte = string.byte(string.sub(data,1,1))
if bit.band(byte,0x01) ~= 0 then
buttons["DPad R"] = true
else
buttons["DPad R"] = false
end
if bit.band(byte,0x02) ~= 0 then
buttons["DPad L"] = true
else
buttons["DPad L"] = false
end
if bit.band(byte,0x04) ~= 0 then
buttons["DPad D"] = true
else
buttons["DPad D"] = false
end
if bit.band(byte,0x08) ~= 0 then
buttons["DPad U"] = true
else
buttons["DPad U"] = false
end
if bit.band(byte,0x10) ~= 0 then
buttons["Start"] = true
else
buttons["Start"] = false
end
if bit.band(byte,0x20) ~= 0 then
buttons["Z"] = true
else
buttons["Z"] = false
end
if bit.band(byte,0x40) ~= 0 then
buttons["B"] = true
else
buttons["B"] = false
end
if bit.band(byte,0x80) ~= 0 then
buttons["A"] = true
else
buttons["A"] = false
end
byte = string.byte(string.sub(data,2,2))
if bit.band(byte,0x01) ~= 0 then
buttons["C Right"] = true
else
buttons["C Right"] = false
end
if bit.band(byte,0x02) ~= 0 then
buttons["C Left"] = true
else
buttons["C Left"] = false
end
if bit.band(byte,0x04) ~= 0 then
buttons["C Down"] = true
else
buttons["C Down"] = false
end
if bit.band(byte,0x08) ~= 0 then
buttons["C Up"] = true
else
buttons["C Up"] = false
end
if bit.band(byte,0x10) ~= 0 then
buttons["R"] = true
else
buttons["R"] = false
end
if bit.band(byte,0x20) ~= 0 then
buttons["L"] = true
else
buttons["L"] = false
end
X = string.byte(string.sub(data,3,3))
if X > 127 then
X = X - 256
end
Y = string.byte(string.sub(data,4,4))
if Y > 127 then
Y = Y - 256
end
end
while true do
-- Only read the next frame of data if the last one was used
if input_was_used and not finished then
read_next_frame()
input_was_used = false
end
if not finished then
joypad.set(buttons, 1)
local analogs = { ["X Axis"] = X, ["Y Axis"] = Y }
joypad.setanalog(analogs, 1)
end
if finished then
console.log("Movie finished")
client.pause()
return
end
emu.frameadvance()
end