89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
// Unfinished.
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// TODO:
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// Zoom gesture a la http://www.zdnet.com/blog/burnette/how-to-use-multi-touch-in-android-2-part-6-implementing-the-pinch-zoom-gesture/1847
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#include "base/timeutil.h"
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#include "input/gesture_detector.h"
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GestureDetector::GestureDetector() : active_(0) {
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}
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TouchInput GestureDetector::Update(const TouchInput &touch, const Bounds &bounds) {
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// Mouse / 1-finger-touch control.
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Pointer &p = pointers[touch.id];
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if ((touch.flags & TOUCH_DOWN) && bounds.Contains(touch.x, touch.y)) {
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p.down = true;
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p.downTime = time_now_d();
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p.downX = touch.x;
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p.downY = touch.y;
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p.lastX = touch.x;
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p.lastY = touch.y;
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p.distanceX = 0.0f;
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p.distanceY = 0.0f;
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} else if (touch.flags & TOUCH_UP) {
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p.down = false;
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} else {
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p.distanceX += fabsf(touch.x - p.lastX);
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p.distanceY += fabsf(touch.y - p.lastY);
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p.lastX = touch.x;
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p.lastY = touch.y;
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}
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if (touch.id == 0 && p.distanceY > p.distanceX) {
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if (p.down) {
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double timeDown = time_now_d() - p.downTime;
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if (!active_ && p.distanceY * timeDown > 3) {
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active_ |= GESTURE_DRAG_VERTICAL;
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// Kill the drag
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TouchInput inp2 = touch;
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inp2.flags = TOUCH_UP | TOUCH_CANCEL;
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return inp2;
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}
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} else {
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active_ = 0;
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}
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}
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return touch;
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}
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bool GestureDetector::IsGestureActive(Gesture gesture) const {
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return (active_ & gesture) != 0;
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}
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void GestureDetector::GetGestureInfo(Gesture gesture, float info[4]) {
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if (gesture == GESTURE_DRAG_VERTICAL) {
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info[0] = pointers[0].lastY - pointers[0].downY;
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}
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/*
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bool down(int i, float *xdelta, float *ydelta) {
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if (!pointers[i].down) {
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return false;
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}
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*xdelta = pointers[i].downX;
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*ydelta = pointers[i].downY;
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return true;
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}
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bool dragDistance(int i, float *xdelta, float *ydelta) {
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if (!pointers[i].down)
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return false;
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*xdelta = pointers[i].X - pointers[i].downX;
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*ydelta = pointers[i].Y - pointers[i].downY;
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return true;
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}
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bool dragDelta(int i, float *xdelta, float *ydelta) {
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if (!pointers[i].down)
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return false;
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*xdelta = pointers[i].X - pointers[i].lastX;
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*ydelta = pointers[i].Y - pointers[i].lastY;
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return true;
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}
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*/
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}
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