BizHawk/BizHawk.MultiClient/config
adelikat 613e801b22 Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
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ControllerConfig MokeUp for Control Config 2012-10-08 21:07:12 +00:00
ControllerImages Input Config - better images for genesis, pce, and sms, also made atari controller background transparent 2012-09-29 18:55:04 +00:00
AutofireConfig.Designer.cs Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
AutofireConfig.cs Config dialogs - OSD message when cancelling 2012-09-27 00:14:51 +00:00
AutofireConfig.resx Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
ControllerConfig.Designer.cs Controller Config - make saving/loading work on NESGamePad 2012-10-02 02:35:04 +00:00
ControllerConfig.cs Controller Config - make saving/loading work on NESGamePad 2012-10-02 02:35:04 +00:00
ControllerConfig.resx Checking in my 2nd attempt at an input config overhaul, currently not hooked up 2012-09-30 19:57:33 +00:00
GifAnimator.Designer.cs Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
GifAnimator.cs Can now make Animated Gifs Huzzah 2012-03-04 20:37:49 +00:00
GifAnimator.resx Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
HotkeyWindow.Designer.cs Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change) 2012-10-02 00:23:37 +00:00
HotkeyWindow.cs Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change) 2012-10-02 00:23:37 +00:00
HotkeyWindow.resx Hotkey & Controller config - set accept & cancel button properties 2011-09-10 21:24:15 +00:00
InputConfig.Designer.cs Input Config - better images for genesis, pce, and sms, also made atari controller background transparent 2012-09-29 18:55:04 +00:00
InputConfig.cs fix GBC input config tab 2012-10-07 14:52:03 +00:00
InputConfig.resx Input Config - clear mappings context menu 2012-09-17 22:43:42 +00:00
InputWidget.cs Controller Config - some tweaks, but input widgets aren't working, dont' know why 2012-10-01 01:55:08 +00:00
MessageConfig.Designer.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.resx Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
PathConfig.Designer.cs Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
PathConfig.cs Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
PathConfig.resx Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
PathInfo.Designer.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.resx Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathManager.cs fix GBC input config tab 2012-10-07 14:52:03 +00:00
SoundConfig.Designer.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
SoundConfig.cs Hide Sound Throttle option in non-interim builds 2012-10-04 02:05:07 +00:00
SoundConfig.resx Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00