BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/PPU.cs

114 lines
2.7 KiB
C#

//http://nesdev.parodius.com/bbs/viewtopic.php?p=4571&sid=db4c7e35316cc5d734606dd02f11dccb
using System;
using System.Globalization;
using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.CPUs.M6502;
namespace BizHawk.Emulation.Consoles.Nintendo
{
partial class NES
{
public partial class PPU
{
public MemoryDomain.FreezeData[] ppubus_freeze = new MemoryDomain.FreezeData[16384];
//when the ppu issues a write it goes through here and into the game board
public void ppubus_write(int addr, byte value)
{
nes.board.WritePPU(addr, value);
}
//when the ppu issues a read it goes through here and into the game board
public byte ppubus_read(int addr)
{
//apply freeze
if (ppubus_freeze[addr].IsFrozen)
return ppubus_freeze[addr].value;
else
return nes.board.ReadPPU(addr);
}
//debug tools peek into the ppu through this
public byte ppubus_peek(int addr)
{
return nes.board.PeekPPU(addr);
}
enum PPUPHASE {
VBL, BG, OBJ
};
PPUPHASE ppuphase;
NES nes;
public PPU(NES nes)
{
this.nes = nes;
Reset();
}
//state
int ppudead; //measured in frames
bool idleSynch;
public void SyncState(Serializer ser)
{
ser.Sync("ppudead", ref ppudead);
ser.Sync("idleSynch", ref idleSynch);
ser.Sync("Reg2002_objoverflow", ref Reg2002_objoverflow);
ser.Sync("Reg2002_objhit", ref Reg2002_objhit);
ser.Sync("Reg2002_vblank_active", ref Reg2002_vblank_active);
ser.Sync("PPUGenLatch", ref PPUGenLatch);
ser.Sync("reg_2003", ref reg_2003);
ser.Sync("OAM", ref OAM, false);
ser.Sync("PALRAM", ref PALRAM, false);
ser.Sync("vtoggle", ref vtoggle);
ser.Sync("VRAMBuffer", ref VRAMBuffer);
ppur.SyncState(ser);
if(ser.IsText)
ser.Sync("xbuf", ref xbuf, false);
byte temp;
temp = reg_2000.Value; ser.Sync("reg_2000.Value", ref temp); reg_2000.Value = temp;
temp = reg_2001.Value; ser.Sync("reg_2001.Value", ref temp); reg_2001.Value = temp;
}
public void Reset()
{
regs_reset();
ppudead = 2;
idleSynch = true;
}
void TriggerNMI()
{
nes.cpu.NMI = true;
}
void runppu(int x)
{
//pputime+=x;
//DON'T LIKE THIS....
ppur.status.cycle += x;
if (ppur.status.cycle > ppur.status.end_cycle)
ppur.status.cycle -= ppur.status.end_cycle;
nes.RunCpu(x);
//pputime -= cputodo<<2;
}
//hack
public bool PAL = false;
bool SPRITELIMIT = true;
const int MAXSPRITES = 8;
}
}
}