BizHawk/BizHawk.Emulation.Cores/Waterbox
nattthebear 19883585c6 rewrite MapHeap to be much easier for me to understand 2017-06-12 17:58:19 -04:00
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ElfRunner.cs More waterbox savestate stuff 2017-05-20 20:55:55 -04:00
Heap.cs Change the exception message for certain waterbox loadstate failures to indicate possible differences in app version / rom / syncsettings as the culprit 2017-06-06 20:05:30 -04:00
MapHeap.cs rewrite MapHeap to be much easier for me to understand 2017-06-12 17:58:19 -04:00
MemoryBlock.cs rewrite MapHeap to be much easier for me to understand 2017-06-12 17:58:19 -04:00
PeRunner.cs waterbox: add guard pages to libco stacks 2017-06-11 20:10:37 -04:00
PeWrapper.cs Change the exception message for certain waterbox loadstate failures to indicate possible differences in app version / rom / syncsettings as the culprit 2017-06-06 20:05:30 -04:00
Swappable.cs waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper. 2017-06-11 07:47:16 -04:00
WaterboxUtils.cs Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00