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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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ded77beb65
BizHawk
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BizHawk.Emulation
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adelikat
ea24f236fb
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
..
Atari
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
Calculator
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
Coleco
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
Intellivision
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
Nintendo
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
PC Engine
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
PSX
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
Sega
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
Sony
/PSP
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00