BizHawk/libsnes/bsnes/snes/system/serialization.cpp

121 lines
3.2 KiB
C++

#ifdef SYSTEM_CPP
serializer System::serialize() {
serializer s(serialize_size);
unsigned signature = 0x31545342, version = Info::SerializerVersion, crc32 = cartridge.crc32();
char description[512], profile[16];
memset(&description, 0, sizeof description);
memset(&profile, 0, sizeof profile);
strmcpy(profile, Info::Profile, sizeof profile);
s.integer(signature);
s.integer(version);
s.integer(crc32);
s.array(description);
s.array(profile);
serialize_all(s);
return s;
}
bool System::unserialize(serializer &s) {
unsigned signature, version, crc32;
char description[512], profile[16];
s.integer(signature);
s.integer(version);
s.integer(crc32);
s.array(description);
s.array(profile);
if(signature != 0x31545342) return false;
if(version != Info::SerializerVersion) return false;
//if(crc32 != cartridge.crc32()) return false;
if(strcmp(profile, Info::Profile)) return false;
power();
serialize_all(s);
return true;
}
//========
//internal
//========
void System::serialize(serializer &s) {
s.integer((unsigned&)region);
s.integer((unsigned&)expansion);
}
//zero 01-dec-2012 - these will embed strings in the savestates, so you can debug them more easily. but itll break the savestate format
//#define DEBUGSAVESTATE(X) s.array(#X)
#define DEBUGSAVESTATE(X)
void System::serialize_all(serializer &s) {
DEBUGSAVESTATE(cart);
cartridge.serialize(s);
DEBUGSAVESTATE(system);
system.serialize(s);
DEBUGSAVESTATE(random);
random.serialize(s);
DEBUGSAVESTATE(cpu);
cpu.serialize(s);
DEBUGSAVESTATE(smp);
smp.serialize(s);
DEBUGSAVESTATE(ppu);
ppu.serialize(s);
DEBUGSAVESTATE(dsp);
dsp.serialize(s);
DEBUGSAVESTATE(input);
input.serialize(s);
DEBUGSAVESTATE(sufamiturbo);
if(cartridge.mode() == Cartridge::Mode::SufamiTurbo) sufamiturbo.serialize(s);
#if defined(GAMEBOY)
DEBUGSAVESTATE(icd2);
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.serialize(s);
#endif
DEBUGSAVESTATE(superfx);
if(cartridge.has_superfx()) superfx.serialize(s);
DEBUGSAVESTATE(sa1);
if(cartridge.has_sa1()) sa1.serialize(s);
DEBUGSAVESTATE(necdsp);
if(cartridge.has_necdsp()) necdsp.serialize(s);
DEBUGSAVESTATE(hitachidsp);
if(cartridge.has_hitachidsp()) hitachidsp.serialize(s);
DEBUGSAVESTATE(armdsp);
if(cartridge.has_armdsp()) armdsp.serialize(s);
DEBUGSAVESTATE(srtc);
if(cartridge.has_srtc()) srtc.serialize(s);
DEBUGSAVESTATE(sdd1);
if(cartridge.has_sdd1()) sdd1.serialize(s);
DEBUGSAVESTATE(spc7110);
if(cartridge.has_spc7110()) spc7110.serialize(s);
DEBUGSAVESTATE(obc1);
if(cartridge.has_obc1()) obc1.serialize(s);
DEBUGSAVESTATE(msu1);
if(cartridge.has_msu1()) msu1.serialize(s);
}
//perform dry-run state save:
//determines exactly how many bytes are needed to save state for this cartridge,
//as amount varies per game (eg different RAM sizes, special chips, etc.)
void System::serialize_init() {
serializer s;
unsigned signature = 0, version = 0, crc32 = 0;
char profile[16], description[512];
s.integer(signature);
s.integer(version);
s.integer(crc32);
s.array(profile);
s.array(description);
serialize_all(s);
serialize_size = s.size();
}
#endif