BizHawk/BizHawk.Client.EmuHawk/Input
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
..
GamePad.cs Use ranges 2020-01-13 06:59:40 +10:00
GamePad360.cs Cleanup GamePad code, pass in mainform dependency 2020-01-03 10:38:04 -06:00
IPCKeyInput.cs Simplify Windows prereqs (see desc.) 2020-01-12 20:00:34 +00:00
Input.cs Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
Keyboard.cs Simplify Windows prereqs (see desc.) 2020-01-12 20:00:34 +00:00
KeyboardMapping.cs Congregate, organise, and cleanup some Win32 imports and their usages 2019-12-21 18:21:51 +10:00
OTK_Gamepad.cs Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
OTK_Keyboard.cs use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00