![]() I left a few methods where they had an equivalent *Bool*() for buttons, and also left some in TAStudio that get serialised. |
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GamePad.cs | ||
GamePad360.cs | ||
IPCKeyInput.cs | ||
Input.cs | ||
Keyboard.cs | ||
KeyboardMapping.cs | ||
OTK_Gamepad.cs | ||
OTK_Keyboard.cs |