121 lines
3.5 KiB
C#
121 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BizHawk.MultiClient
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{
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public class Controller : IController
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{
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private ControllerDefinition type;
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private Dictionary<string,List<string>> bindings = new Dictionary<string, List<string>>();
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private Dictionary<string,bool> stickyButtons = new Dictionary<string, bool>();
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private List<string> unpressedButtons = new List<string>();
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private List<string> forcePressedButtons = new List<string>();
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private List<string> removeFromForcePressedButtons = new List<string>();
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public Controller(ControllerDefinition definition)
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{
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type = definition;
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foreach (var b in type.BoolButtons)
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{
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bindings[b] = new List<string>();
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stickyButtons[b] = false;
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}
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foreach (var f in type.FloatControls)
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bindings[f] = new List<string>();
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}
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public void BindButton(string button, string control)
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{
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bindings[button].Add(control);
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}
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public void BindMulti(string button, string controlString)
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{
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if (string.IsNullOrEmpty(controlString))
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return;
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string[] controlbindings = controlString.Split(',');
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foreach (string control in controlbindings)
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bindings[button].Add(control.Trim());
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}
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public ControllerDefinition Type
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{
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get { return type; }
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}
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public bool this[string button]
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{
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get { return IsPressed(button); }
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}
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public bool IsPressed(string button)
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{
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if (forcePressedButtons.Contains(button))
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{
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removeFromForcePressedButtons.Add(button);
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return true;
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}
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if (unpressedButtons.Contains(button))
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{
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if (IsPressedActually(button) == false)
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unpressedButtons.Remove(button);
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return false;
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}
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return IsPressedActually(button);
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}
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private bool IsPressedActually(string button)
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{
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bool sticky = stickyButtons[button];
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foreach (var control in bindings[button])
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if (Input.IsPressed(control))
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return sticky ? false : true;
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return sticky ? true : false;
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}
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public float GetFloat(string name)
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{
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throw new NotImplementedException();
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}
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public void UnpressButton(string name)
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{
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unpressedButtons.Add(name);
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}
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private int frameNumber;
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public void UpdateControls(int frame)
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{
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if (frame != frameNumber)
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{
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// update
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unpressedButtons.RemoveAll(button => IsPressedActually(button) == false);
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forcePressedButtons.RemoveAll(button => removeFromForcePressedButtons.Contains(button));
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removeFromForcePressedButtons.Clear();
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}
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frameNumber = frame;
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}
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public void SetSticky(string button, bool sticky)
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{
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stickyButtons[button] = sticky;
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}
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public bool IsSticky(string button)
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{
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return stickyButtons[button];
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}
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public void ForceButton(string button)
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{
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forcePressedButtons.Add(button);
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}
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}
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} |