BizHawk/libmeteor/include/ameteor/audio/speaker.hpp

174 lines
3.6 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __AUDIO_SPEAKER_H__
#define __AUDIO_SPEAKER_H__
#include <stdint.h>
#include <istream>
#include <ostream>
#include <syg/signal.hpp>
#include "sound1.hpp"
#include "sound2.hpp"
#include "sound4.hpp"
#include "dsound.hpp"
namespace AMeteor
{
namespace Audio
{
class Speaker
{
public :
typedef syg::slot1<void, const int16_t*> FrameSlot;
Speaker (uint16_t& cnt1l, uint16_t& cnt1h, uint16_t& cnt1x,
uint16_t& cnt2l, uint16_t& cnt2h,
uint16_t& cnt4l, uint16_t& cnt4h,
uint16_t& cntl, uint16_t& cnth, uint16_t& cntx, uint16_t& bias);
~Speaker ();
inline void SetFrameSlot (const FrameSlot& slot);
void Reset ();
inline void ResetSound1 ();
inline void ResetSound2 ();
inline void ResetSound4 ();
inline void ResetSound1Envelope ();
inline void ResetSound2Envelope ();
inline void ResetSound4Envelope ();
inline void FillFifoA (int8_t* buffer);
inline void FillFifoB (int8_t* buffer);
inline void FillFifoA (int8_t sample);
inline void FillFifoB (int8_t sample);
inline void ResetFifoA ();
inline void ResetFifoB ();
inline void NextSampleA ();
inline void NextSampleB ();
inline uint8_t GetSizeA();
inline uint8_t GetSizeB();
void SoundTick ();
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
private :
Sound1 m_sound1;
Sound2 m_sound2;
Sound4 m_sound4;
DSound m_dsa, m_dsb;
uint16_t &m_cntl, &m_cnth, &m_cntx, &m_bias;
FrameSlot m_sig_frame;
int16_t MixSample (uint16_t cntl, uint8_t cnth);
};
inline void Speaker::SetFrameSlot (const FrameSlot& slot)
{
m_sig_frame = slot;
}
inline void Speaker::ResetSound1 ()
{
m_sound1.ResetSound ();
}
inline void Speaker::ResetSound2 ()
{
m_sound2.ResetSound ();
}
inline void Speaker::ResetSound4 ()
{
m_sound4.ResetSound ();
}
inline void Speaker::ResetSound1Envelope ()
{
m_sound1.ResetEnvelope();
}
inline void Speaker::ResetSound2Envelope ()
{
m_sound2.ResetEnvelope();
}
inline void Speaker::ResetSound4Envelope ()
{
m_sound4.ResetEnvelope();
}
inline void Speaker::FillFifoA (int8_t* buffer)
{
m_dsa.FillFifo(buffer);
}
inline void Speaker::FillFifoB (int8_t* buffer)
{
m_dsb.FillFifo(buffer);
}
inline void Speaker::FillFifoA (int8_t sample)
{
m_dsa.FillFifo(sample);
}
inline void Speaker::FillFifoB (int8_t sample)
{
m_dsb.FillFifo(sample);
}
inline void Speaker::ResetFifoA ()
{
m_dsa.Reset();
}
inline void Speaker::ResetFifoB ()
{
m_dsb.Reset();
}
inline void Speaker::NextSampleA ()
{
m_dsa.NextSample();
}
inline void Speaker::NextSampleB ()
{
m_dsb.NextSample();
}
inline uint8_t Speaker::GetSizeA()
{
return m_dsa.GetSize();
}
inline uint8_t Speaker::GetSizeB()
{
return m_dsb.GetSize();
}
}
}
#endif