136 lines
3.0 KiB
C#
136 lines
3.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace BizHawk.Client.Common
|
|
{
|
|
public class AutoPatternBool
|
|
{
|
|
public readonly bool SkipsLag = true;
|
|
public readonly bool[] Pattern;
|
|
public readonly int Loop = 0;
|
|
private int _index = 0;
|
|
|
|
/// <summary>
|
|
/// Autohold.
|
|
/// </summary>
|
|
public AutoPatternBool()
|
|
{
|
|
Pattern = new bool[] { true };
|
|
}
|
|
/// <summary>
|
|
/// Simple on/off pattern.
|
|
/// </summary>
|
|
/// <param name="on"></param>
|
|
/// <param name="off"></param>
|
|
public AutoPatternBool(int on, int off, bool skip_lag = true, int offset = 0, int loop = 0)
|
|
{
|
|
SkipsLag = skip_lag;
|
|
_index = offset;
|
|
Pattern = new bool[on + off];
|
|
Loop = loop;
|
|
for (int i = 0; i < on; i++)
|
|
Pattern[i] = true;
|
|
}
|
|
public AutoPatternBool(bool[] pattern, bool skip_lag = true, int offset = 0, int loop = 0)
|
|
{
|
|
SkipsLag = skip_lag;
|
|
Pattern = pattern;
|
|
_index = offset;
|
|
Loop = loop;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the next value and increments index.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public bool GetNextValue(bool isLag = false)
|
|
{
|
|
bool ret = Pattern[_index];
|
|
if (!isLag || !SkipsLag)
|
|
{
|
|
_index++;
|
|
if (_index == Pattern.Length)
|
|
_index = Loop;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the next value without incrementing index.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public bool PeekNextValue()
|
|
{ return Pattern[_index]; }
|
|
|
|
public void Reset()
|
|
{ _index = 0; }
|
|
}
|
|
|
|
public class AutoPatternFloat
|
|
{
|
|
public readonly bool SkipsLag = true;
|
|
public readonly float[] Pattern;
|
|
public readonly int Loop = 0;
|
|
private int _index;
|
|
|
|
/// <summary>
|
|
/// Defaults to 0.
|
|
/// </summary>
|
|
public AutoPatternFloat()
|
|
{
|
|
Pattern = new float[] { 0f };
|
|
}
|
|
/// <summary>
|
|
/// Sinple on/off pattern, using the given values as on/off.
|
|
/// </summary>
|
|
public AutoPatternFloat(float valueOn, int on, float valueOff, int off, bool skip_lag = true, int offset = 0, int loop = 0)
|
|
{
|
|
SkipsLag = skip_lag;
|
|
_index = offset;
|
|
Loop = loop;
|
|
Pattern = new float[on + off];
|
|
for (int i = 0; i < on; i++)
|
|
Pattern[i] = valueOn;
|
|
for (int i = on; i < Pattern.Length; i++)
|
|
Pattern[i] = valueOff;
|
|
}
|
|
public AutoPatternFloat(float[] pattern, bool skip_lag = true, int offset = 0, int loop = 0)
|
|
{
|
|
SkipsLag = skip_lag;
|
|
Pattern = pattern;
|
|
_index = offset;
|
|
Loop = loop;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the next value and increments index.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public float GetNextValue(bool isLag = false)
|
|
{
|
|
float ret = Pattern[_index];
|
|
if (!isLag || !SkipsLag)
|
|
{
|
|
_index++;
|
|
if (_index == Pattern.Length)
|
|
_index = Loop;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the next value without incrementing index.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public float PeekNextValue()
|
|
{ return Pattern[_index]; }
|
|
|
|
public void Reset()
|
|
{ _index = 0; }
|
|
}
|
|
}
|