BizHawk/libsnes
zeromus db37a6f64f snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags 2012-12-01 06:21:53 +00:00
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bsnes snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags 2012-12-01 06:21:53 +00:00
libco_msvc_win32 change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime. 2012-10-16 19:11:02 +00:00
lsnes_patches snes-apply lsnes patches 2012-09-04 20:23:18 +00:00
0.87 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
bizwinclean.sh snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though 2012-09-27 01:38:27 +00:00
bizwinmake.sh move libsneshawk.dll to dll subdirectory 2012-10-09 21:07:50 +00:00