BizHawk/BizHawk.Client.Common
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
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7z I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
inputAdapters Added AutoFire support in TAStudio, fixed/improved patterns. 2015-03-08 04:42:04 +00:00
lua lua - implement userdata.containskey() 2015-07-02 14:29:19 -04:00
movie Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
rewind Rewinder - small fix to memory allocation limit. 2015-01-19 19:48:04 +00:00
tools Ram search: fix equal/not equal for float searches 2015-03-21 00:13:53 +00:00
BinarySaveStates.cs Blah 2015-06-30 23:29:01 -04:00
BizHawk.Client.Common.csproj Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
ControllerBinding.cs never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
CoreFileProvider.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
GLManager.cs fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
Global.cs Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
IPS.cs "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs -Bugfix: TAStudio couldn't re-save a project. 2015-03-02 23:43:52 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Add core name to GBA savestates 2015-06-06 21:06:59 +00:00
QuickBmpFile.cs screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
RomLoader.cs apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
UIHelper.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
XmlGame.cs XmlGame - support an xml that refers to roms in archives 2015-05-17 16:30:39 +00:00