196 lines
4.4 KiB
C#
196 lines
4.4 KiB
C#
using System;
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using System.Linq;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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namespace BizHawk.Client.Common
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{
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public class NESLuaLibrary : LuaLibraryBase
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{
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public override string Name { get { return "nes"; } }
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public override string[] Functions
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{
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get
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{
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return new[]
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{
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"addgamegenie",
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"getallowmorethaneightsprites",
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"getbottomscanline",
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"getclipleftandright",
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"getdispbackground",
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"getdispsprites",
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"gettopscanline",
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"removegamegenie",
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"setallowmorethaneightsprites",
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"setclipleftandright",
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"setdispbackground",
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"setdispsprites",
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"setscanlines"
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};
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}
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}
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public void nes_addgamegenie(string code)
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{
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if (Global.Emulator is NES)
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{
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var decoder = new NESGameGenieDecoder(code);
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Watch watch = Watch.GenerateWatch(
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Global.Emulator.MemoryDomains[1],
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decoder.Address,
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Watch.WatchSize.Byte,
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Watch.DisplayType.Hex,
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code,
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false
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);
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Global.CheatList.Add(new Cheat(
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watch,
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decoder.Value,
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decoder.Compare
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));
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}
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}
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// these methods are awkward. perhaps with the new core config system, one could
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// automatically bring out all of the settings to a lua table, with names. that
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// would be completely arbitrary and would remove the whole requirement for this mess
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public static bool nes_getallowmorethaneightsprites()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).AllowMoreThanEightSprites;
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}
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public static int nes_getbottomscanline(bool pal = false)
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{
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if (pal)
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).PAL_BottomLine;
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}
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else
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).NTSC_BottomLine;
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}
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}
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public static bool nes_getclipleftandright()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).ClipLeftAndRight;
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}
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public static bool nes_getdispbackground()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispBackground;
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}
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public static bool nes_getdispsprites()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispSprites;
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}
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public static int nes_gettopscanline(bool pal = false)
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{
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if (pal)
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).PAL_TopLine;
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}
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else
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).NTSC_TopLine;
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}
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}
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public void nes_removegamegenie(string code)
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{
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if (Global.Emulator is NES)
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{
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var decoder = new NESGameGenieDecoder(code);
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Global.CheatList.RemoveRange(
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Global.CheatList.Where(x => x.Address == decoder.Address)
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);
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}
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}
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public static void nes_setallowmorethaneightsprites(bool allow)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.AllowMoreThanEightSprites = allow;
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Global.Emulator.PutSettings(s);
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}
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}
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public static void nes_setclipleftandright(bool leftandright)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.ClipLeftAndRight = leftandright;
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Global.Emulator.PutSettings(s);
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}
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}
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// these seem to duplicate emu.setrenderplanes???
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public static void nes_setdispbackground(bool show)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.DispBackground = show;
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Global.Emulator.PutSettings(s);
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}
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}
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public static void nes_setdispsprites(bool show)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.DispSprites = show;
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Global.Emulator.PutSettings(s);
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}
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}
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public static void nes_setscanlines(object top, object bottom, bool pal = false)
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{
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if (Global.Emulator is NES)
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{
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int first = LuaInt(top);
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int last = LuaInt(bottom);
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if (first > 127)
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{
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first = 127;
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}
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else if (first < 0)
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{
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first = 0;
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}
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if (last > 239)
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{
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last = 239;
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}
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else if (last < 128)
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{
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last = 128;
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}
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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if (pal)
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{
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s.PAL_TopLine = first;
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s.PAL_BottomLine = last;
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}
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else
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{
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s.NTSC_TopLine = first;
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s.NTSC_BottomLine = last;
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}
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Global.Emulator.PutSettings(s);
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}
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}
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}
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}
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