384 lines
8.6 KiB
C#
384 lines
8.6 KiB
C#
using System;
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using LuaInterface;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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//TODO: this needs a major refactor, as well as MemoryLuaLibrary, and this shoudl inherit memorylua library and extend it
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public class MainMemoryLuaLibrary : LuaLibraryBase
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{
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public MainMemoryLuaLibrary(Lua lua)
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: base()
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{
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_lua = lua;
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}
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public override string Name { get { return "mainmemory"; } }
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public override string[] Functions
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{
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get
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{
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return new[]
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{
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"getname",
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"readbyte",
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"readbyterange",
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"readfloat",
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"writebyte",
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"writebyterange",
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"writefloat",
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"read_s8",
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"read_u8",
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"read_s16_le",
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"read_s24_le",
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"read_s32_le",
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"read_u16_le",
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"read_u24_le",
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"read_u32_le",
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"read_s16_be",
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"read_s24_be",
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"read_s32_be",
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"read_u16_be",
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"read_u24_be",
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"read_u32_be",
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"write_s8",
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"write_u8",
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"write_s16_le",
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"write_s24_le",
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"write_s32_le",
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"write_u16_le",
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"write_u24_le",
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"write_u32_le",
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"write_s16_be",
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"write_s24_be",
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"write_s32_be",
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"write_u16_be",
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"write_u24_be",
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"write_u32_be",
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};
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}
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}
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private Lua _lua;
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#region Main Memory Library Helpers
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private static int U2S(uint u, int size)
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{
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int s = (int)u;
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s <<= 8 * (4 - size);
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s >>= 8 * (4 - size);
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return s;
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}
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private int MM_R_S_LE(int addr, int size)
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{
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return U2S(MM_R_U_LE(addr, size), size);
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}
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private uint MM_R_U_LE(int addr, int size)
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{
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uint v = 0;
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for (int i = 0; i < size; ++i)
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v |= MM_R_U8(addr + i) << 8 * i;
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return v;
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}
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private int MM_R_S_BE(int addr, int size)
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{
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return U2S(MM_R_U_BE(addr, size), size);
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}
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private uint MM_R_U_BE(int addr, int size)
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{
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uint v = 0;
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for (int i = 0; i < size; ++i)
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v |= MM_R_U8(addr + i) << 8 * (size - 1 - i);
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return v;
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}
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private void MM_W_S_LE(int addr, int v, int size)
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{
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MM_W_U_LE(addr, (uint)v, size);
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}
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private void MM_W_U_LE(int addr, uint v, int size)
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{
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for (int i = 0; i < size; ++i)
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MM_W_U8(addr + i, (v >> (8 * i)) & 0xFF);
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}
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private void MM_W_S_BE(int addr, int v, int size)
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{
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MM_W_U_BE(addr, (uint)v, size);
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}
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private void MM_W_U_BE(int addr, uint v, int size)
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{
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for (int i = 0; i < size; ++i)
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MM_W_U8(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
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}
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private uint MM_R_U8(int addr)
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{
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return Global.Emulator.MemoryDomains.MainMemory.PeekByte(addr);
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}
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private void MM_W_U8(int addr, uint v)
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{
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Global.Emulator.MemoryDomains.MainMemory.PokeByte(addr, (byte)v);
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}
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#endregion
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public string mainmemory_getname()
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{
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return Global.Emulator.MemoryDomains.MainMemory.Name;
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}
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public uint mainmemory_readbyte(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U8(addr);
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}
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public LuaTable mainmemory_readbyterange(object address, object length)
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{
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int l = LuaInt(length);
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int addr = LuaInt(address);
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int last_addr = l + addr;
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LuaTable table = _lua.NewTable();
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for (int i = addr; i <= last_addr; i++)
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{
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string a = String.Format("{0:X2}", i);
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byte v = Global.Emulator.MemoryDomains.MainMemory.PeekByte(i);
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string vs = String.Format("{0:X2}", (int)v);
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table[a] = vs;
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}
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return table;
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}
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public float mainmemory_readfloat(object lua_addr, bool bigendian)
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{
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int addr = LuaInt(lua_addr);
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uint val = Global.Emulator.MemoryDomains.MainMemory.PeekDWord(addr, bigendian);
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byte[] bytes = BitConverter.GetBytes(val);
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float _float = BitConverter.ToSingle(bytes, 0);
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return _float;
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}
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public void mainmemory_writebyte(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U8(addr, v);
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}
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public void mainmemory_writebyterange(LuaTable memoryblock)
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{
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foreach (var address in memoryblock.Keys)
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{
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int a = LuaInt(address);
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int v = LuaInt(memoryblock[address]);
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Global.Emulator.MemoryDomains.MainMemory.PokeByte(a, (byte)v);
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}
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}
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public void mainmemory_writefloat(object lua_addr, object lua_v, bool bigendian)
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{
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int addr = LuaInt(lua_addr);
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float dv = (float)(double)lua_v;
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byte[] bytes = BitConverter.GetBytes(dv);
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uint v = BitConverter.ToUInt32(bytes, 0);
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Global.Emulator.MemoryDomains.MainMemory.PokeDWord(addr, v, bigendian);
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}
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public int mainmemory_read_s8(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return (sbyte)MM_R_U8(addr);
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}
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public uint mainmemory_read_u8(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U8(addr);
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}
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public int mainmemory_read_s16_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 2);
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}
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public int mainmemory_read_s24_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 3);
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}
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public int mainmemory_read_s32_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 4);
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}
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public uint mainmemory_read_u16_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 2);
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}
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public uint mainmemory_read_u24_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 3);
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}
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public uint mainmemory_read_u32_le(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 4);
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}
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public int mainmemory_read_s16_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 2);
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}
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public int mainmemory_read_s24_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 3);
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}
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public int mainmemory_read_s32_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 4);
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}
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public uint mainmemory_read_u16_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 2);
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}
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public uint mainmemory_read_u24_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 3);
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}
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public uint mainmemory_read_u32_be(object lua_addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 4);
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}
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public void mainmemory_write_s8(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_U8(addr, (uint)v);
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}
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public void mainmemory_write_u8(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U8(addr, v);
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}
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public void mainmemory_write_s16_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 2);
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}
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public void mainmemory_write_s24_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 3);
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}
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public void mainmemory_write_s32_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 4);
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}
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public void mainmemory_write_u16_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_LE(addr, v, 2);
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}
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public void mainmemory_write_u24_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_LE(addr, v, 3);
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}
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public void mainmemory_write_u32_le(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_LE(addr, v, 4);
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}
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public void mainmemory_write_s16_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_BE(addr, v, 2);
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}
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public void mainmemory_write_s24_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_BE(addr, v, 3);
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}
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public void mainmemory_write_s32_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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int v = LuaInt(lua_v);
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MM_W_S_BE(addr, v, 4);
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}
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public void mainmemory_write_u16_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_BE(addr, v, 2);
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}
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public void mainmemory_write_u24_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_BE(addr, v, 3);
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}
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public void mainmemory_write_u32_be(object lua_addr, object lua_v)
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{
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U_BE(addr, v, 4);
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}
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}
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}
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