This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
Watch
1
Star
0
Fork
You've already forked BizHawk
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
d9f9d77712
BizHawk
/
BizHawk.Emulation
/
Consoles
/
Sega
/
Saturn
History
goyuken
299fcbcc57
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
2013-05-03 01:32:16 +00:00
..
FilePiping.cs
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
2013-05-02 23:35:12 +00:00
LibYabause.cs
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
2013-05-03 01:32:16 +00:00
Yabause.cs
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
2013-05-03 01:32:16 +00:00