BizHawk/BizHawk.Client.EmuHawk/tools/Debugger/GenericDebugger.IToolForm.cs

176 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
public partial class GenericDebugger : IToolForm
{
[RequiredService]
private IDebuggable Debuggable { get; set; }
[OptionalService]
private IDisassemblable Disassembler { get; set; }
[RequiredService]
private IMemoryDomains MemoryDomains { get; set; }
private IMemoryCallbackSystem MemoryCallbacks { get { return Debuggable.MemoryCallbacks; } }
private RegisterValue PCRegister
{
get { return Debuggable.GetCpuFlagsAndRegisters()[Disassembler.PCRegisterName]; }
}
#region Implementation checking
// TODO: be cachey with checks that depend on catching exceptions
private bool CanUseMemoryCallbacks
{
get
{
if (Debuggable != null)
{
try
{
var result = Debuggable.MemoryCallbacks.HasReads;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
}
private bool CanDisassemble
{
get
{
if (Disassembler == null)
{
return false;
}
try
{
var pc = (uint)PCRegister.Value;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
}
private bool CanSetCpu
{
get
{
try
{
Disassembler.Cpu = Disassembler.Cpu;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
}
private bool CanStepInto
{
get
{
try
{
return Debuggable.CanStep(StepType.Into);
}
catch (NotImplementedException)
{
return false;
}
}
}
private bool CanStepOver
{
get
{
try
{
return Debuggable.CanStep(StepType.Over);
}
catch (NotImplementedException)
{
return false;
}
}
}
private bool CanStepOut
{
get
{
try
{
return Debuggable.CanStep(StepType.Out);
}
catch (NotImplementedException)
{
return false;
}
}
}
#endregion
public void NewUpdate(ToolFormUpdateType type) { }
public void UpdateValues()
{
// Nothing to do
}
private void FullUpdate()
{
RegisterPanel.UpdateValues();
UpdatePC();
UpdateDisassembler();
BreakPointControl1.UpdateValues();
}
public void FastUpdate()
{
// Nothing to do
}
public void Restart()
{
DisengageDebugger();
EngageDebugger();
}
public bool AskSaveChanges()
{
// TODO
return true;
}
public bool UpdateBefore
{
get { return false; }
}
}
}