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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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d951094e6d
BizHawk
/
libsnes
/
bsnes
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zeromus
2c3a6e7818
libsnes-as if the previous commits problems werent terrible enough, I had forgotten to memzero the ppu/cpu/dsp/smp components. at least tonights exercise vindicated the necessity of those memzeroings, which is not a concept bsnes ever had.
2012-12-01 08:32:50 +00:00
..
base
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
gameboy
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
libco
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00
nall
libsnes-gain the ability to serialize const arrays: useful for emitting comments in savestates, which is helpful for debugging. note to self: add a serializer for bools which transforms to 0 or 1
2012-12-01 08:28:46 +00:00
snes
libsnes-add missing variable initializations for ppu/cpu/dsp/smp components. every one of them was fundamentally untasworthy.
2012-12-01 08:29:47 +00:00
target-libsnes
libsnes-as if the previous commits problems werent terrible enough, I had forgotten to memzero the ppu/cpu/dsp/smp components. at least tonights exercise vindicated the necessity of those memzeroings, which is not a concept bsnes ever had.
2012-12-01 08:32:50 +00:00
Makefile
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00