BizHawk/libsnes/bsnes/gameboy/cpu/cpu.hpp

108 lines
1.8 KiB
C++

struct CPU : Processor, MMIO {
#include "core/core.hpp"
#include "mmio/mmio.hpp"
#include "timing/timing.hpp"
bool trace;
enum class Interrupt : unsigned {
Vblank,
Stat,
Timer,
Serial,
Joypad,
};
struct Status {
unsigned clock;
bool halt;
bool stop;
bool ei;
bool ime;
//$ff00 JOYP
bool p15;
bool p14;
uint8 joyp;
uint8 mlt_req;
//$ff01 SB
uint8 serial_data;
unsigned serial_bits;
//$ff02 SC
bool serial_transfer;
bool serial_clock;
//$ff04 DIV
uint8 div;
//$ff05 TIMA
uint8 tima;
//$ff06 TMA
uint8 tma;
//$ff07 TAC
bool timer_enable;
unsigned timer_clock;
//$ff0f IF
bool interrupt_request_joypad;
bool interrupt_request_serial;
bool interrupt_request_timer;
bool interrupt_request_stat;
bool interrupt_request_vblank;
//$ff4d KEY1
bool speed_double;
bool speed_switch;
//$ff51,$ff52 HDMA1,HDMA2
uint16 dma_source;
//$ff53,$ff54 HDMA3,HDMA4
uint16 dma_target;
//$ff55 HDMA5
bool dma_mode;
uint16 dma_length;
//$ff6c ???
uint8 ff6c;
//$ff70 SVBK
uint3 wram_bank;
//$ff72-$ff75 ???
uint8 ff72;
uint8 ff73;
uint8 ff74;
uint8 ff75;
//$ffff IE
bool interrupt_enable_joypad;
bool interrupt_enable_serial;
bool interrupt_enable_timer;
bool interrupt_enable_stat;
bool interrupt_enable_vblank;
} status;
uint8* wram; //[32768]; //GB=8192, GBC=32768
uint8* hram; //[128];
static void Main();
void main();
void interrupt_raise(Interrupt id);
void interrupt_test();
void interrupt_exec(uint16 pc);
void power();
void serialize(serializer&);
void initialize();
CPU();
~CPU();
};
extern CPU cpu;