61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Client.Common
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{
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public class Bk2FloatConstants
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{
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public string this[string button]
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{
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get
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{
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var key = button
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.Replace("P1 ", "")
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.Replace("P2 ", "")
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.Replace("P3 ", "")
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.Replace("P4 ", "")
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.Replace("Key ", "");
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if (_systemOverrides.ContainsKey(Global.Emulator.SystemId) && _systemOverrides[Global.Emulator.SystemId].ContainsKey(key))
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{
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return _systemOverrides[Global.Emulator.SystemId][key];
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}
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if (_baseMnemonicLookupTable.ContainsKey(key))
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{
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return _baseMnemonicLookupTable[key];
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}
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return button;
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}
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}
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private readonly Dictionary<string, string> _baseMnemonicLookupTable = new Dictionary<string, string>
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{
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["Zapper X"] = "zapX",
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["Zapper Y"] = "zapY",
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["Paddle"] = "Pad",
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["Pen"] = "Pen",
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["Mouse X"] = "mX",
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["Mouse Y"] = "mY",
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["Lightgun X"] = "lX",
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["Lightgun Y"] = "lY",
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["X Axis"] = "aX",
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["Y Axis"] = "aY",
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["LStick X"] = "lsX",
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["LStick Y"] = "lsY",
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["RStick X"] = "rsX",
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["RStick Y"] = "rsY",
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["Disc Select"] = "Disc"
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};
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private readonly Dictionary<string, Dictionary<string, string>> _systemOverrides = new Dictionary<string, Dictionary<string, string>>
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{
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["A78"] = new Dictionary<string, string>
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{
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["VPos"] = "X",
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["HPos"] = "Y"
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}
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};
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}
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}
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