BizHawk/BizHawk.Emulation.Common/Interfaces/Services/IVideoProvider.cs

66 lines
2.3 KiB
C#

namespace BizHawk.Emulation.Common
{
/// <summary>
/// This service provides the ability to pass video output to the client
/// If available the client will display video output to the user,
/// If unavailable the client will fall back to a default video implementation, presumably
/// a black screen of some arbitrary size
/// </summary>
public interface IVideoProvider : IEmulatorService
{
/// <summary>
/// Returns a frame buffer of the current video content
/// </summary>
int[] GetVideoBuffer();
// put together, these describe a metric on the screen
// they should define the smallest size that the buffer can be placed inside such that:
// 1. no actual pixel data is lost
// 2. aspect ratio is accurate
/// <summary>
/// Gets a value that together with <seealso cref="VirtualHeight"/>, describes a metric on the screen
/// they should define the smallest size that the buffer can be placed inside such that:
/// 1. no actual pixel data is lost
/// 2. aspect ratio is accurate
/// </summary>
int VirtualWidth { get; }
/// <summary>
/// Gets a value that together with <seealso cref="VirtualWidth"/>, describes a metric on the screen
/// they should define the smallest size that the buffer can be placed inside such that:
/// 1. no actual pixel data is lost
/// 2. aspect ratio is accurate
/// </summary>
int VirtualHeight { get; }
/// <summary>
/// Gets the width of the frame buffer
/// </summary>
int BufferWidth { get; }
/// <summary>
/// Gets the height of the frame buffer
/// </summary>
int BufferHeight { get; }
/// <summary>
/// Gets the vsync Numerator. Combined with the <seealso cref="VsyncDenominator"/> can be used to calculate a precise vsync rate.
/// </summary>
int VsyncNumerator { get; }
/// <summary>
/// Gets the vsync Denominator. Combined with the <seealso cref="VsyncNumerator"/> can be used to calculate a precise vsync rate.
/// </summary>
int VsyncDenominator { get; }
/// <summary>
/// Gets the default color when no other color is applied
/// Often cores will set this to something other than black
/// to show that the core is in fact loaded and frames are rendering
/// which is less obvious if it is the same as the default video output
/// </summary>
int BackgroundColor { get; }
}
}