29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service manages the ability for a client to read/write to memory regions of the core,
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/// It is a list of all available memory domains
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/// A memory domain is a byte array that represents the memory of a distinct part of the emulated system.
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/// All cores should implement a SystemBus that represents the standard CPU bus range used for cheats for that system,
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/// In order to have a cheat system available for the core
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/// All domains should implement both peek and poke. However,
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/// if a domain does not implement poke, it should throw NotImplementedException rather than silently fail
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/// If this service is available the client will expose many RAM related tools such as the Hex Editor, RAM Search/Watch, and Cheats
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/// In addition, this is an essential service for effective LUA scripting, and many other tools
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/// </summary>
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public interface IMemoryDomains : IEnumerable<MemoryDomain>, IEmulatorService
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{
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MemoryDomain this[string name] { get; }
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MemoryDomain MainMemory { get; set; }
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bool HasSystemBus { get; }
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MemoryDomain SystemBus { get; set; }
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bool Has(string name);
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}
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}
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