BizHawk/BizHawk.MultiClient/SNESTools
adelikat 5a0c075270 Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit. 2013-10-06 16:40:51 +00:00
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SNESGameGenie.Designer.cs Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
SNESGameGenie.cs Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit. 2013-10-06 16:40:51 +00:00
SNESGameGenie.resx SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything 2013-04-23 09:09:49 +00:00
SNESGraphicsDebugger.Designer.cs Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
SNESGraphicsDebugger.cs More multiclient refactoring 2013-04-15 02:14:14 +00:00
SNESGraphicsDebugger.resx snesgfxdebugger-add BG scroll regs 2012-12-03 18:59:08 +00:00
SNESGraphicsViewer.cs More multiclient refactoring 2013-04-15 02:14:14 +00:00
SNESOptions.Designer.cs snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
SNESOptions.cs snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
SNESOptions.resx switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00