BizHawk/BizHawk.Client.Common/PathManager.cs

476 lines
13 KiB
C#

using System;
using System.Linq;
using System.IO;
using System.Reflection;
using BizHawk.Common;
using BizHawk.Common.StringExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.Common
{
public static class PathManager
{
public static string GetExeDirectoryAbsolute()
{
var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
if (path.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
path = path.Remove(path.Length - 1, 1);
}
return path;
}
/// <summary>
/// Makes a path relative to the %exe% dir
/// </summary>
public static string MakeProgramRelativePath(string path) { return MakeAbsolutePath("%exe%/" + path, null); }
public static string GetDllDirectory() { return Path.Combine(GetExeDirectoryAbsolute(), "dll"); }
/// <summary>
/// The location of the default INI file
/// </summary>
public static string DefaultIniPath
{
get
{
return MakeProgramRelativePath("config.ini");
}
}
/// <summary>
/// Gets absolute base as derived from EXE
/// </summary>
/// <returns></returns>
public static string GetBasePathAbsolute()
{
if (Global.Config.PathEntries.GlobalBaseFragment.Length < 1) // If empty, then EXE path
{
return GetExeDirectoryAbsolute();
}
if (Global.Config.PathEntries.GlobalBaseFragment.Length >= 5
&& Global.Config.PathEntries.GlobalBaseFragment.Substring(0, 5) == "%exe%")
{
return GetExeDirectoryAbsolute();
}
if (Global.Config.PathEntries.GlobalBaseFragment[0] == '.')
{
if (Global.Config.PathEntries.GlobalBaseFragment.Length == 1)
{
return GetExeDirectoryAbsolute();
}
if (Global.Config.PathEntries.GlobalBaseFragment.Length == 2 &&
Global.Config.PathEntries.GlobalBaseFragment == ".\\")
{
return GetExeDirectoryAbsolute();
}
var tmp = Global.Config.PathEntries.GlobalBaseFragment.Remove(0, 1);
tmp = tmp.Insert(0, GetExeDirectoryAbsolute());
return tmp;
}
if (Global.Config.PathEntries.GlobalBaseFragment.Substring(0, 2) == "..")
{
return RemoveParents(Global.Config.PathEntries.GlobalBaseFragment, GetExeDirectoryAbsolute());
}
// In case of error, return EXE path
return GetExeDirectoryAbsolute();
}
public static string GetPlatformBase(string system)
{
return Global.Config.PathEntries[system, "Base"].Path;
}
public static string StandardFirmwareName(string name)
{
return Path.Combine(MakeAbsolutePath(Global.Config.PathEntries.FirmwaresPathFragment, null), name);
}
public static string MakeAbsolutePath(string path, string system)
{
// Hack
if (system == "Global")
{
system = null;
}
// This function translates relative path and special identifiers in absolute paths
if (path.Length < 1)
{
return GetBasePathAbsolute();
}
if (path == "%recent%")
{
return Environment.SpecialFolder.Recent.ToString();
}
if (path.Length >= 5 && path.Substring(0, 5) == "%exe%")
{
if (path.Length == 5)
{
return GetExeDirectoryAbsolute();
}
var tmp = path.Remove(0, 5);
tmp = tmp.Insert(0, GetExeDirectoryAbsolute());
return tmp;
}
if (path[0] == '.')
{
if (!string.IsNullOrWhiteSpace(system))
{
path = path.Remove(0, 1);
path = path.Insert(0, GetPlatformBase(system));
}
if (path.Length == 1)
{
return GetBasePathAbsolute();
}
if (path[0] == '.')
{
path = path.Remove(0, 1);
path = path.Insert(0, GetBasePathAbsolute());
}
return path;
}
// If begins wtih .. do alorithm to determine how many ..\.. combos and deal with accordingly, return drive letter only if too many ..
if ((path[0] > 'A' && path[0] < 'Z') || (path[0] > 'a' && path[0] < 'z'))
{
// C:\
if (path.Length > 2 && path[1] == ':' && path[2] == '\\')
{
return path;
}
// file:\ is an acceptable path as well, and what FileBrowserDialog returns
if (path.Length >= 6 && path.Substring(0, 6) == "file:\\")
{
return path;
}
return GetExeDirectoryAbsolute(); // bad path
}
// all pad paths default to EXE
return GetExeDirectoryAbsolute();
}
public static string RemoveParents(string path, string workingpath)
{
// determines number of parents, then removes directories from working path, return absolute path result
// Ex: "..\..\Bob\", "C:\Projects\Emulators\Bizhawk" will return "C:\Projects\Bob\"
int x = NumParentDirectories(path);
if (x > 0)
{
int y = path.HowMany("..\\");
int z = workingpath.HowMany("\\");
if (y >= z)
{
//Return drive letter only, working path must be absolute?
}
return string.Empty;
}
return path;
}
public static int NumParentDirectories(string path)
{
// determine the number of parent directories in path and return result
int x = path.HowMany('\\');
if (x > 0)
{
return path.HowMany("..\\");
}
return 0;
}
public static bool IsRecent(string path)
{
return path == "%recent%";
}
public static string GetLuaPath()
{
return MakeAbsolutePath(Global.Config.PathEntries.LuaPathFragment, null);
}
// Decides if a path is non-empty, not . and not .\
private static bool PathIsSet(string path)
{
if (!string.IsNullOrWhiteSpace(path))
{
return path != "." && path != ".\\";
}
return false;
}
public static string GetRomsPath(string sysID)
{
if (Global.Config.UseRecentForROMs)
{
return Environment.SpecialFolder.Recent.ToString();
}
var path = Global.Config.PathEntries[sysID, "ROM"];
if (path == null || !PathIsSet(path.Path))
{
path = Global.Config.PathEntries["Global", "ROM"];
if (path != null && PathIsSet(path.Path))
{
return MakeAbsolutePath(path.Path, null);
}
}
return MakeAbsolutePath(path.Path, sysID);
}
public static string RemoveInvalidFileSystemChars(string name)
{
var newStr = name;
var chars = Path.GetInvalidFileNameChars();
return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), string.Empty));
}
public static string FilesystemSafeName(GameInfo game)
{
var filesystemSafeName = game.Name
.Replace("|", "+")
.Replace(":", " -") // adelikat - Path.GetFileName scraps everything to the left of a colon unfortunately, so we need this hack here
.Replace("\"", ""); // adelikat - Ivan Ironman Stewart's Super Off-Road has quotes in game name
// zero 06-nov-2015 - regarding the below, i changed my mind. for libretro i want subdirectories here.
var filesystemDir = Path.GetDirectoryName(filesystemSafeName);
filesystemSafeName = Path.GetFileName(filesystemSafeName);
filesystemSafeName = RemoveInvalidFileSystemChars(filesystemSafeName);
// zero 22-jul-2012 - i dont think this is used the same way it used to. game.Name shouldnt be a path, so this stuff is illogical.
// if game.Name is a path, then someone shouldve made it not-a-path already.
// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
// adelikat:
// This hack is to prevent annoying things like Super Mario Bros..bk2
if (filesystemSafeName.EndsWith("."))
{
filesystemSafeName = filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
}
return Path.Combine(filesystemDir, filesystemSafeName);
}
public static string SaveRamPath(GameInfo game)
{
var name = FilesystemSafeName(game);
if (Global.MovieSession.Movie.IsActive)
{
name += "." + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename);
}
var pathEntry = Global.Config.PathEntries[game.System, "Save RAM"] ??
Global.Config.PathEntries[game.System, "Base"];
return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name) + ".SaveRAM";
}
public static string RetroSaveRAMDirectory(GameInfo game)
{
//hijinx here to get the core name out of the game name
var name = FilesystemSafeName(game);
name = Path.GetDirectoryName(name);
if (name == "") name = FilesystemSafeName(game);
if (Global.MovieSession.Movie.IsActive)
{
name = Path.Combine(name, "movie-" + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename));
}
var pathEntry = Global.Config.PathEntries[game.System, "Save RAM"] ??
Global.Config.PathEntries[game.System, "Base"];
return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
}
public static string RetroSystemPath(GameInfo game)
{
//hijinx here to get the core name out of the game name
var name = FilesystemSafeName(game);
name = Path.GetDirectoryName(name);
if(name == "") name = FilesystemSafeName(game);
var pathEntry = Global.Config.PathEntries[game.System, "System"] ??
Global.Config.PathEntries[game.System, "Base"];
return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
}
public static string GetGameBasePath(GameInfo game)
{
var name = FilesystemSafeName(game);
var pathEntry = Global.Config.PathEntries[game.System, "Base"];
return MakeAbsolutePath(pathEntry.Path, game.System);
}
public static string GetSaveStatePath(GameInfo game)
{
var pathEntry = Global.Config.PathEntries[game.System, "Savestates"] ??
Global.Config.PathEntries[game.System, "Base"];
return MakeAbsolutePath(pathEntry.Path, game.System);
}
public static string SaveStatePrefix(GameInfo game)
{
var name = FilesystemSafeName(game);
// Neshawk and Quicknes have incompatible savestates, store the name to keep them separate
if (Global.Emulator.SystemId == "NES")
{
name += "." + Global.Emulator.Attributes().CoreName;
}
// Bsnes profiles have incompatible savestates so save the profile name
if (Global.Emulator is LibsnesCore)
{
name += "." + (Global.Emulator as LibsnesCore).CurrentProfile;
}
if (Global.Emulator.SystemId == "GBA")
{
name += "." + Global.Emulator.Attributes().CoreName;
}
if (Global.MovieSession.Movie.IsActive)
{
name += "." + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename);
}
var pathEntry = Global.Config.PathEntries[game.System, "Savestates"] ??
Global.Config.PathEntries[game.System, "Base"];
return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
}
public static string GetCheatsPath(GameInfo game)
{
var pathEntry = Global.Config.PathEntries[game.System, "Cheats"] ??
Global.Config.PathEntries[game.System, "Base"];
return MakeAbsolutePath(pathEntry.Path, game.System);
}
public static string GetPathType(string system, string type)
{
var path = PathManager.GetPathEntryWithFallback(type, system).Path;
return MakeAbsolutePath(path, system);
}
public static string ScreenshotPrefix(GameInfo game)
{
var name = FilesystemSafeName(game);
var pathEntry = Global.Config.PathEntries[game.System, "Screenshots"] ??
Global.Config.PathEntries[game.System, "Base"];
return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
}
/// <summary>
/// Takes an absolute path and attempts to convert it to a relative, based on the system,
/// or global base if no system is supplied, if it is not a subfolder of the base, it will return the path unaltered
/// </summary>
/// <param name="absolutePath"></param>
/// <param name="system"></param>
/// <returns></returns>
public static string TryMakeRelative(string absolutePath, string system = null)
{
var parentPath = string.IsNullOrWhiteSpace(system) ?
GetBasePathAbsolute() :
MakeAbsolutePath(GetPlatformBase(system), system);
if (IsSubfolder(parentPath, absolutePath))
{
return absolutePath.Replace(parentPath, ".");
}
return absolutePath;
}
public static string MakeRelativeTo(string absolutePath, string basePath)
{
if (IsSubfolder(basePath, absolutePath))
{
return absolutePath.Replace(basePath, ".");
}
return absolutePath;
}
//http://stackoverflow.com/questions/3525775/how-to-check-if-directory-1-is-a-subdirectory-of-dir2-and-vice-versa
public static bool IsSubfolder(string parentPath, string childPath)
{
var parentUri = new Uri(parentPath);
var childUri = new DirectoryInfo(childPath).Parent;
while (childUri != null)
{
if (new Uri(childUri.FullName) == parentUri)
{
return true;
}
childUri = childUri.Parent;
}
return false;
}
/// <summary>
/// Don't only valid system ids to system ID, pathType is ROM, Screenshot, etc
/// Returns the desired path, if does not exist, returns platform base, else it returns base
/// </summary>
/// <param name="pathType"></param>
/// <param name="systemID"></param>
public static PathEntry GetPathEntryWithFallback(string pathType, string systemID)
{
var entry = Global.Config.PathEntries[systemID, pathType];
if (entry == null)
{
entry = Global.Config.PathEntries[systemID, "Base"];
}
if (entry == null)
{
entry = Global.Config.PathEntries["Global", "Base"];
}
return entry;
}
}
}