BizHawk/BizHawk.Emulation
goyuken cffc9293c1 nes mapper 164: fix final fantasy v graphics 2012-10-16 21:59:30 +00:00
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CPUs SMS: support cpu trace logging 2012-10-06 18:09:41 +00:00
Consoles nes mapper 164: fix final fantasy v graphics 2012-10-16 21:59:30 +00:00
Database gamedb: show both titles in a dupe check 2012-10-09 01:40:56 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite 2012-10-14 15:19:31 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
BizHawk.Emulation.csproj nes Mapper 42: dumb FDS conversion pirate stuff 2012-10-16 21:37:25 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00