BizHawk/BizHawk.Emulation.Cores/Waterbox
zeromus dce98db811 fix saturn PixelPro resolution management mode to reformat framebuffer to requirements, so it works like it's supposed to 2017-07-15 02:53:33 -05:00
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CustomSaverammer.cs pizza: saverams 2017-06-24 21:46:11 -04:00
ElfRunner.cs waterbox: add space at the end of writable data pages, past what was allocated by the core but before the start of cpu enforced write protection, to savestates. theoretically fixes determinism issues from certain wild pointers 2017-06-20 20:56:17 -04:00
Heap.cs waterbox: add space at the end of writable data pages, past what was allocated by the core but before the start of cpu enforced write protection, to savestates. theoretically fixes determinism issues from certain wild pointers 2017-06-20 20:56:17 -04:00
LibWaterboxCore.cs pizza: saverams 2017-06-24 21:46:11 -04:00
MapHeap.cs Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell. 2017-06-18 08:51:09 -04:00
PeRunner.cs waterbox: Use less rams and stuff 2017-07-03 14:44:14 -04:00
PeWrapper.cs PeWrapper: Don't save a copy of executable images after loading is done. We don't need it anyway (only the base xorstate and the hash). Saves a few meggerbytes of rayums, depending on core 2017-07-11 18:48:56 -04:00
Swappable.cs waterbox: add space at the end of writable data pages, past what was allocated by the core but before the start of cpu enforced write protection, to savestates. theoretically fixes determinism issues from certain wild pointers 2017-06-20 20:56:17 -04:00
WaterboxCore.cs fix saturn PixelPro resolution management mode to reformat framebuffer to requirements, so it works like it's supposed to 2017-07-15 02:53:33 -05:00
WaterboxUtils.cs Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00