BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES
nattthebear a6e4b87f36 comments 2017-06-11 07:50:41 -04:00
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LibsnesApi.cs comments 2017-06-11 07:50:41 -04:00
LibsnesApi_BRK.cs snes: waterboxification phase 1 2017-06-10 14:16:24 -04:00
LibsnesApi_CMD.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesApi_Enums.cs c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
LibsnesApi_QUERY.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesApi_SIG.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesControllerDeck.cs snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
LibsnesCore.ICodeDataLogger.cs SGB CDL c# side; and fix SGB loading (broken by pwrap refactors) 2017-05-06 16:23:26 -05:00
LibsnesCore.IDebuggable.cs use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods 2017-04-25 08:28:06 -05:00
LibsnesCore.IEmulator.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesCore.IInputPollable.cs Break off LibsnesCore services into separate files 2017-04-19 09:41:52 -05:00
LibsnesCore.IMemoryDomains.cs snes: move some stuff to sealed_heap 2017-06-10 15:20:06 -04:00
LibsnesCore.IRegionable.cs LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
LibsnesCore.ISaveRam.cs waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper. 2017-06-11 07:47:16 -04:00
LibsnesCore.ISettable.cs bsnes - default to compatibility profile 2017-06-04 13:29:47 -05:00
LibsnesCore.IStatable.cs snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram 2017-06-10 15:53:38 -04:00
LibsnesCore.IVideoProvider.cs use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has. 2017-06-11 07:15:51 -04:00
LibsnesCore.cs use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has. 2017-06-11 07:15:51 -04:00
SNESGraphicsDecoder.cs fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
ScanlineHookManager.cs LibsnesCore - Move ScanlineHookManager class to its own file 2017-04-19 12:25:22 -05:00
SnesColors.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00