430 lines
13 KiB
Lua
430 lines
13 KiB
Lua
-- The Adventures of Batman and Robin
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-- 2013-2024, feos and r57shell
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-- GLOBALS --
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MsgTable = {}
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MsgTime = 16
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MsgOffs = 24
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MsgCutoff = 60
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RNGcount = 0
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SpawnCount = 0
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SpawnDelay = 0
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SpawnX = 0
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SpawnY = 0
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Enemies = 0
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Items = 0
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Hearts = 0
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-- SHORTCUTS --
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rb = memory.read_u8
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rbs = memory.read_s8
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rw = memory.read_u16_be
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rws = memory.read_s16_be
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rl = memory.read_u32_be
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rls = memory.read_s32_be
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rex = event.onmemoryexecute
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getr= emu.getregister
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box = gui.drawBox
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text= gui.pixelText
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line= gui.drawLine
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memory.usememorydomain("M68K BUS")
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userdata.set("SpawnCount", 0)
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userdata.set("SpawnOpac", 192)
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function ToSigned16(num)
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if num > 32768 then
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num = num - (2 * 32768)
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return num
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else return num
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end
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end
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function FitX(x, text)
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local length = 0
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if text ~= nil then length = string.len(text)*5 end
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if x < 0 then x = 0
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elseif x+length > 319 then x = 319-length end
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return x
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end
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function FitY(y)
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if y < 0 then y = 0
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elseif y > 210 then y = 210 end
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return y
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end
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function GetCam()
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xcam = rws(0xFFDFC4)
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if rb(0xFFFFF6) == 50 then
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ycam = rws(0xFFDFE0)-20
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else
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ycam = 0
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end
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end
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function EnemyPos(Base)
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GetCam()
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x1 = rws(Base + 0x12) - xcam
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y1 = rws(Base + 0x14) - ycam
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x2 = rws(Base + 0x16) - xcam
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y2 = rws(Base + 0x18) - ycam
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hp = rws(Base + 0x1E)
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end
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function PlayerPos()
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local sbase1 = rw(0xFFAD5C) + 0xFF0000
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local sbase2 = rw(0xFFADB6) + 0xFF0000
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p1speedx = rls(sbase1 + 0x18) / 0x10000
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p1speedy = rls(sbase1 + 0x1C) / 0x10000
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p2speedx = rls(sbase2 + 0x18) / 0x10000
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p2speedy = rls(sbase2 + 0x1C) / 0x10000
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LIFT = rw(0xFF9024)
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end
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function HandleMsgTable(clear)
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for i = 1, #MsgTable do
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if clear then
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MsgTable[i] = nil
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end
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if MsgTable[i] then
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GetCam()
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if MsgTable[i].y_ > MsgCutoff then
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MsgY1 = 0
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MsgY2 = 6
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else
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MsgY1 = 203
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MsgY2 = 203
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end
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line(i * MsgOffs + 3, MsgY2,
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MsgTable[i].x_ - xcam, MsgTable[i].y_,
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0xFF0000 + (MsgTable[i].timer_ << 28))
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text(i * MsgOffs , MsgY1, MsgTable[i].damage_, "red")
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MsgTable[i].timer_ = MsgTable[i].timer_ - 1
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if MsgTable[i].timer_ <= 0 then
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MsgTable[i] = nil
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end
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end
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end
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end
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function HandleDamage()
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local damage = getr("M68K D0") & 0xFFFF
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local base = getr("M68K A2") & 0xFFFFFF
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-- print(string.format("%X", getr("M68K PC")))
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EnemyPos(base)
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unit = {
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timer_ = MsgTime,
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damage_ = damage,
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x_ = x1 + xcam,
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y_ = y1
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}
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for i = 1, 200 do
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if MsgTable[i] == nil then
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MsgTable[i] = unit
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break
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end
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end
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end
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function Collision()
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GetCam()
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local a0 = getr("M68K A0") & 0xFFFFFF
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local a6 = getr("M68K A6") & 0xFFFFFF
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local wx1 = ToSigned16(getr("M68K D4") & 0xFFFF) - xcam
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local wy1 = ToSigned16(getr("M68K D5") & 0xFFFF) - ycam
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local wx2 = ToSigned16(getr("M68K D6") & 0xFFFF) - xcam
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local wy2 = ToSigned16(getr("M68K D7") & 0xFFFF) - ycam
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local id = rw(a6 + 2)
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local damage = rw(a6 + 0x12)
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-- text(wx2 + 2, wy1 + 1, string.format("%X",a6))
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if damage == 0 then
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damage = rw(a0 + 0x34)
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end
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if DamageHitbox then
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box(wx1, wy1, wx2, wy2, 0xFFFF0000)
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text(wx1 + 2, wy1 + 1, damage)
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else
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box(wx1, wy1, wx2, wy2, 0xFFFFFF00)
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if id == 0x53B4 then Hearts = Hearts + 1 end
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end
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end
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function InRange(var, num1, num2)
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if var >= num1 and var <= num2
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then return true
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end
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end
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function Item()
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GetCam()
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local a6 = getr("M68K A6") & 0xFFFFFF
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local x = rw(a6 + 0x3E) - xcam
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local y = rw(a6 + 0x42)
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local code = rb(a6 + 0x19)
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if InRange(code, 0, 1) then return
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elseif InRange(code, 7, 19) then item = "Amo" -- ammo
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elseif InRange(code, 21, 23) then item = "Cha" -- fast charge
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elseif InRange(code, 24, 26) then item = "Bom" -- bomb
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elseif InRange(code, 27, 29) then item = "Lif" -- life
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elseif InRange(code, 30, 47) then item = "HiP" -- hearts
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else item = tostring(code)
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end
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text(x-7, y, string.format("%s" , item ), "yellow")
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-- text(x-7, y, string.format("\n%X", a6+0x19), "yellow")
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end
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function Hitbox(address)
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local i = 0
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local base = rw(address)
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while (base ~= 0) do
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base = base + 0xFF0000
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if rw(base + 2) == 0 then break end
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EnemyPos(base)
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if address == 0xFFDEB2 then
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box(x1, y1, x2, y2, 0xFF00FF00)
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elseif address == 0xFFDEBA then
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box(x1, y1, x2, y2, 0xFF00FFFF)
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text(FitX(x1, hp) + 2, FitY(y1) + 1, hp, 0xFFFF00FF)
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-- if x2 < 0 then text(x1 + 2, y2 - 7, "x:" .. x1 ) end
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-- if x1 >= 320 then text(x1 + 2, y2 - 7, "x:" .. x1 - 320) end
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-- if y2 < 0 then text(x2 + 2, y2 - 7, "y:" .. y2 ) end
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local offtext = ""
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if x2 < 0 then offtext = offtext .. "x:" .. x1 end
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if x1 >= 320 then offtext = offtext .. "x:" .. x1 - 320 end
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if y2 < 0 then offtext = offtext .. "y:" .. y2 end
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if y2 >= 224 then offtext = offtext .. "y:" .. y2 - 224 end
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if offtext ~= "" then
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text(FitX(x1, offtext), FitY(y1) - 7, offtext)
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end
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end
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base = rw(base + 2)
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i = i + 1
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if i > 400 then break end
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end
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end
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function Objects()
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local level = rw(0xFFFFF5)
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if level ~= 818 and level ~= 1026 then return end
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Enemies = 0
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Items = 0
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GetCam()
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local base = 0xFFAD54
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for i=0,100 do
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local link = rw (base+ 6)
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local ptr1 = rw (base+0x0A)+0xFF0000
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local ptr2 = rl (ptr1+0x2A)
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local delay = rl(base+0x2E) >> 8
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local x = rws(base+0x3E)
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local xsub = rb (base+0x40)
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local y = rws(base+0x42)
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local ysub = rb (base+0x44)
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local hp = rw (base+0x52)
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-- local code = rw (ptr2)
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if base > 0 then
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if ptr2 == 0x27DEE -- helicopter black
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or ptr2 == 0x27F9C -- helicopter red
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or ptr2 == 0x2804E -- plane black
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or ptr2 == 0x28134 -- helicopter green
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or ptr2 == 0x282B8 -- plane red
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or ptr2 == 0x2860A -- missile
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or ptr2 == 0x28DD2 -- helicopter red phase 1
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or ptr2 == 0x28E08 -- helicopter red phase 2
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then
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Enemies = Enemies + 1
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elseif ptr2 == 0x13326
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or ptr2 == 0x13BDE
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then
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Items = Items + 1
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else
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-- text(x - xcam, y - ycam, string.format("%X", ptr2), "green")
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end
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if delay > 0 and delay < 1000 then
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SpawnDelay = delay
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-- print(string.format("%X: %X", base+0x2E, delay))
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end
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end
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base = link + 0xFF0000
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local a5 = rl(base)
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if a5 == 0x88BE then return end
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end
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end
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function Spawns()
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local level = rw(0xFFFFF5)
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if level ~= 818 and level ~= 1026 then return end
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local base = getr("M68K A6") & 0xFFFFFF
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local ptr1 = rw(base+0x0A) + 0xFF0000
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local ptr2 = rl(ptr1+0x2A)
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local code = rw(ptr2)
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local text = ""
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SpawnX = rws(base+0x3E) - xcam
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SpawnY = rws(base+0x42) - ycam
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if ptr2 == 0x3A6E2 then text = "HOMING"
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elseif ptr2 == 0x3A5C6 then text = "SCROLLING"
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elseif ptr2 == 0x3A81E then text = "LONG 1"
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elseif ptr2 == 0x3A778 then text = "LONG 2"
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else text = "UNKNOWN"
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end
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if code ~= 0xAE6 -- drone
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and code ~= 0xAF2 -- mini-missile
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and code ~= 0x2384 -- item
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then
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userdata.set("SpawnOpac", 192)
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userdata.set("SpawnCount", userdata.get("SpawnCount") + 1)
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-- print(string.format("%02d - %X - %s", userdata.get("SpawnCount"), ptr2, text))
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end
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end
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function CalculateDelay()
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local d0 = getr("M68K D0") >> 8
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local d1 = getr("M68K D1") >> 8
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print(string.format("Random spawn delay: %d + %d", d1, d0))
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end
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function PredictItem(rng)
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rng = rng & 0xFFFF
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local a2 = 0x29B78
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local d0 = 0
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local carry = rw(a2) > rng
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a2 = a2 + 2
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if carry then
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a2 = a2 + 2
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while rw(a2) > rng do
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a2 = a2 + 4
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end
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a2 = a2 + 2
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end
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a2 = a2 + rw(a2) + 2
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if a2 == 0x29BBA then a2 = 0 end
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return rw(a2) & 0xFF
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end
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function RNGroll(seed1, seed2) -- subroutine $995C
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local d0 = seed1
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local d1 = seed2
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d1 = (d1 << 1) | (d1 >> 31) -- ROL.L #1,D1
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d1 = ((d1 & 0xFFFF) ~ d0) | (d1 & 0xFFFF0000) -- EOR.W D0,D1
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d1 = ((d1 & 0xFFFF) << 16) | (d1 >> 16) -- SWAP.W D1
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d0 = (d1 ~ d0) & 0xFFFF -- EOR.W D1,D0
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d0 = ((d0 << 1) & 0xFFFF) | ((d0 << 1) >> 16) -- ROL.W #1,D0
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d1 = ((d1 & 0xFFFF) ~ d0) | (d1 & 0xFFFF0000) -- EOR.W D0,D1
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d1 = ((d1 & 0xFFFF) << 16) | (d1 >> 16) -- SWAP.W D1
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d0 = ((d1 & 0xFFFF) ~ d0) -- EOR.W D1,D0
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return {(d0 & 0xFFFF), d1}
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end
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function ItemPrediction()
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local RNG1 = rw (0xFFF5FC)
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local RNG2 = rl (0xFFF5FE)
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local RNG = RNGroll(RNG1, RNG2)
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local RNG = RNGroll(RNG[1], RNG[2])
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local item = PredictItem(RNG[1])
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gui.text(0, 170, string.format("%2X", item),"yellow")
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end
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function Main()
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local color0 = "yellow"
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local color1 = "yellow"
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local color2 = "yellow"
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local base1 = 0xFFAD54
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local base2 = 0xFFADAE
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-- local hp1 = rw (0xFFF654)
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-- local life1 = rw (0xFFF644)
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local level = rw (0xFFFFF5)
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local X1 = rw (base1 + 0x3E)
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local X1sub = rb (base1 + 0x40)
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local Y1 = rws(base1 + 0x42)
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local Y1sub = rb (base1 + 0x44)
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local X2 = rw (base2 + 0x3E)
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local X2sub = rb (base2 + 0x40)
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local Y2 = rws(base2 + 0x42)
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local Y2sub = rb (base2 + 0x44)
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local RNG1 = rw (0xFFF5FC)
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-- local RNG2 = rl (0xFFF5FE)
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local Weapon1 = rb (0xFFF67B)
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local Weapon2 = rb (0xFFF6BB)
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local Charge1 = (rw(0xFFF658) - 0x2800) / -0x80
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local Charge2 = (rw(0xFFF698) - 0x2800) / -0x80
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local ScreenLock = rw (0xFFDFC0)
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if Charge1 <= 0 then Charge1 = 0 color1 = "red" end
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if Charge2 <= 0 then Charge2 = 0 color2 = "red" end
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if RNGcount > 1 then color0 = "red" end
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HandleMsgTable()
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PlayerPos()
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Objects()
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if level == 818 or level == 1026 then
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line(30, 42, SpawnX, SpawnY, 0x00FF00 + (userdata.get("SpawnOpac") << 24))
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text( 0, 35, string.format("Obj: %d", userdata.get("SpawnCount")), 0xFF00FF00)
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text( 0, 49, string.format("%d %d %s", Enemies, Items, Hearts/2))
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if SpawnDelay > 0 and SpawnDelay < 1000 then
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text(0, 42, string.format("Del: %d", SpawnDelay), "yellow")
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end
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end
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text( 1, 217, string.format("RNG:%X" , RNG1))
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text( 40, 217, string.format("Lock:%d" , ScreenLock))
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text( 81, 210, string.format("Pos: %d.%d\nSpd: %.5f", X1, X1sub, p1speedx))
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text(137, 210, string.format("/ %d.%d\n/ %.5f" , Y1, Y1sub, p1speedy))
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text( 80, 22, string.format("%2.0f" , Charge1), color1)
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-- text(235, 20, string.format("%2.0f" , Charge2), color2)
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text( 34, 217, string.format("%d" , RNGcount), color0)
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text(180, 217, string.format("%2d" , Weapon1+1), "yellow")
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-- text(300, 217, string.format("%2d" , Weapon2+1), "yellow")
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-- text(203, 210, string.format("Pos: %d.%d\nSpd: %.5f", X2, X2sub, p2speedx), 0xFF00FF00)
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-- text(260, 210, string.format("/ %d.%d\n/ %.5f" , Y2, Y2sub, p2speedy), 0xFF00FF00)
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Hitbox(0xFFDEB2)
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Hitbox(0xFFDEBA)
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RNGcount = 0
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if rb(0xFF4633) == 5 then
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text(143,3,string.format(" %2d", LIFT), 0xFFFF00FF, clear)
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end
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DER = rw(0xFFAEA0)
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text(135,3,string.format(" %2d", DER), 0xFFFF00FF, clear)
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-- emu.frameadvance()
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-- gui.clearGraphics()
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end
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event.onframeend(function()
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local spawnOpac = userdata.get("SpawnOpac") - 4
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if spawnOpac < 0 then spawnOpac = 0 end
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userdata.set("SpawnOpac", spawnOpac)
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Main()
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end)
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event.onframestart(function()
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SpawnDelay1 = 0
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SpawnDelay2 = 0
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Hearts = 0
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ItemPrediction()
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end)
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event.onloadstate(function()
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Enemies = 0
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Items = 0
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Hearts = 0
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SpawnCount = 0
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return HandleMsgTable(1)
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end)
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rex(function() DamageHitbox = false end , 0x375A, "DamageHitbox-")
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rex(function() DamageHitbox = true end , 0x375E, "DamageHitbox+")
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rex(function() DamageHitbox = false end , 0x3768, "DamageHitbox-")
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rex(function() DamageHitbox = true end , 0x376C, "DamageHitbox+")
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rex(function() DamageHitbox = false end , 0x65C4, "DamageHitbox-")
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rex(function() DamageHitbox = true end , 0x65C8, "DamageHitbox+")
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rex(CalculateDelay , 0x6ADE, "Delay")
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rex(function() RNGcount = RNGcount + 1 end, 0x995C, "RNGcount++")
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rex(Item , 0x4738, "Item")
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rex(Item , 0x4534, "Item")
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rex(Spawns , 0x8DE6, "Spawns")
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rex(Spawns , 0x8DCE, "Spawns")
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rex(Collision , 0x8C9A, "Collision")
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rex(HandleDamage , 0x1085A, "MeeleeDamage")
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rex(HandleDamage , 0x10CBA, "WeaponDamage")
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rex(HandleDamage , 0x10CC4, "WeaponDamage") |