BizHawk/libsnes/bizwinmakeone.sh

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#!/bin/sh -x
#this is for using the fast libco, hand-coded by byuu. the dll isnt used, and so the threads implementation wont be useful, so it cant be debugged easily
cd bsnes
mkdir obj
mkdir out
if [ "$1" == "64" ]; then
export cflags64=-m64 ;
export compiler=i686-w64-mingw32-c++.exe
fi
if [ "$1" == "32" ]; then
export cflags32=-llibco_msvc_win32 ;
fi
#debug:
#export BIZWINCFLAGS="-I. -O0 -g -masm=intel -DHOOKS -DLIBCO_IMPORT -DLIBCO_MSVC -static-libgcc -static-libstdc++"
#not debug
export BIZWINCFLAGS="-I. -O3 -masm=intel -DHOOKS -static-libgcc -static-libstdc++ ${cflags64}"
export TARGET_LIBSNES_LIBDEPS="-L ../libco_msvc_win32/release/ -static -static-libgcc -static-libstdc++ ${cflags64} ${cflags32} -mwindows"
export profile=$2
export bits=$1
platform=win target=libsnes make -e -j 4
cd ..
filename=libsneshawk-${bits}-${profile}.exe
targetdir=../output/dll
targetpath=${targetdir}/${filename}
cp bsnes/out/${filename} ${targetdir}
if [ "$3" == "compress" ]; then
upx -9 ${targetpath} ;
fi