68 lines
3.5 KiB
Plaintext
68 lines
3.5 KiB
Plaintext
===============================================================================
|
|
-------------------------------------------------------------------------------
|
|
Mupen64plus-video-rice README v2.0
|
|
-------------------------------------------------------------------------------
|
|
===============================================================================
|
|
|
|
The latest version of this document can be found online at:
|
|
https://code.google.com/p/mupen64plus/wiki/HighResolutionTextures
|
|
|
|
-------------------------------------------------------------------------------
|
|
ABOUT
|
|
-------------------------------------------------------------------------------
|
|
Mupen64Plus's Rice Video plugin supports a very nice feature which allows the
|
|
user to replace all of the original textures used for 3D rendering in a game
|
|
with high-resolution replacement textures drawn by graphic artists.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Enable Hi-Res Texture Loading in Rice Video
|
|
-------------------------------------------------------------------------------
|
|
|
|
In order to begin using the hi-resolution texture feature, you must enable it
|
|
by editing the Mupen64Plus config file. One option is to find the file and edit
|
|
it directly with a text editor. On Linux or OSX, this is located at: "~/.config/
|
|
mupen64plus/", and on Windows it is in the "Application Data" sub-folder of
|
|
your user folder. On Windows XP and prior, this is "C:\Documents and Settings\
|
|
<username>\Application Data\Mupen64Plus\", while on Windows Vista and newer
|
|
this is "C:\Users\<username>\AppData\Mupen64Plus". You should find a section in
|
|
this file labeled [Video-Rice], and within this section is a parameter called
|
|
LoadHiResTextures. Set this to True to enable searching for and loading high-
|
|
resolution textures.
|
|
|
|
Another option to enable this feature is to use the --set option with the
|
|
Mupen64Plus command-line user interface. To do this, run a game with a command
|
|
similar to this:
|
|
|
|
./mupen64plus --set Video-Rice[LoadHiResTextures]=True --saveoptions m64p_test_rom.v64
|
|
|
|
-------------------------------------------------------------------------------
|
|
Installing Hi-Res Texture Files
|
|
-------------------------------------------------------------------------------
|
|
|
|
To install a high-resolution texture pack for a game, all that you need to do
|
|
is unzip the archive and put the extracted directory full of images into the
|
|
right place. On Linux and OSX, this is usually "/home/<username>/.local/share/
|
|
mupen64plus/hires_texture". On Windows it is in the "Application Data" sub-
|
|
folder of your user folder. On Windows XP and prior, this is "C:\Documents and
|
|
Settings\<username>\Application Data\Mupen64Plus\hires_texture", while on
|
|
Windows Vista and newer this is "C:\Users\<username>\AppData\Mupen64Plus\
|
|
hires_texture". If this directory doesn't exist, create it and copy the
|
|
hi-res texture directory inside.
|
|
|
|
The folder containing hi-res textures must be named exactly the same as the
|
|
ROM's name in the header of the ROM file. Usually this name is short with all
|
|
capital letters, like "MARIOKART64" or "SMASH BROTHERS". The command-line UI
|
|
prints out this ROM name when running a game, right after the Goodname and
|
|
before the MD5.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Running
|
|
-------------------------------------------------------------------------------
|
|
|
|
After setup, just run the game as usual. If using the command-line UI, you should
|
|
see a line printed out which says:
|
|
|
|
Video: Texture loading option is enabled. Finding all hires textures
|
|
|
|
|