BizHawk/BizHawk.Emulation/Computers/Commodore64/VicII.cs

1314 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public enum VicIIMode
{
NTSC,
PAL
}
public class VicIIRegs
{
public bool BMM;
public int[] BxC = new int[4];
public int CB;
public bool CSEL;
public bool DEN;
public int EC;
public bool ECM;
public bool ELP;
public bool EMBC;
public bool EMMC;
public bool ERST;
public bool ILP;
public bool IMBC;
public bool IMMC;
public bool IRQ;
public bool IRST;
public int LPX;
public int LPY;
public int[] MC = new int[8]; // (internal)
public int[] MCBASE = new int[8]; // (internal)
public bool MCM;
public bool[] MD = new bool[8]; // (internal)
public bool[] MDMA = new bool[8]; // (internal)
public int[] MMx = new int[2];
public int[] MPTR = new int[8]; // (internal)
public Int32[] MSR = new Int32[8]; // (internal)
public bool[] MSRA = new bool[8]; // (internal)
public int[] MSRC = new int[8]; // (internal)
public int[] MxC = new int[8];
public bool[] MxD = new bool[8];
public bool[] MxDP = new bool[8];
public bool[] MxE = new bool[8];
public bool[] MxM = new bool[8];
public bool[] MxMC = new bool[8];
public int[] MxX = new int[8];
public bool[] MxXE = new bool[8];
public int[] MxY = new int[8];
public bool[] MxYE = new bool[8];
public bool[] MYE = new bool[8]; // (internal)
public int RASTER;
public int RC; // (internal)
public bool RES;
public bool RSEL;
public int VC; // (internal)
public int VCBASE; // (internal)
public int VM;
public int VMLI; // (internal)
public int XSCROLL;
public int YSCROLL;
public VicIIRegs()
{
// power on state
this[0x16] = 0xC0;
this[0x18] = 0x01;
this[0x19] = 0x71;
this[0x1A] = 0xF0;
}
public byte this[int addr]
{
get
{
int result = 0xFF; // value for any open bits
addr &= 0x3F;
switch (addr)
{
case 0x00:
case 0x02:
case 0x04:
case 0x06:
case 0x08:
case 0x0A:
case 0x0C:
case 0x0E:
result = MxX[addr >> 1];
break;
case 0x01:
case 0x03:
case 0x05:
case 0x07:
case 0x09:
case 0x0B:
case 0x0D:
case 0x0F:
result = MxY[addr >> 1];
break;
case 0x10:
result = ((MxX[0] & 0x100) != 0) ? 0x01 : 0x00;
result |= ((MxX[1] & 0x100) != 0) ? 0x02 : 0x00;
result |= ((MxX[2] & 0x100) != 0) ? 0x04 : 0x00;
result |= ((MxX[3] & 0x100) != 0) ? 0x08 : 0x00;
result |= ((MxX[4] & 0x100) != 0) ? 0x10 : 0x00;
result |= ((MxX[5] & 0x100) != 0) ? 0x20 : 0x00;
result |= ((MxX[6] & 0x100) != 0) ? 0x40 : 0x00;
result |= ((MxX[7] & 0x100) != 0) ? 0x80 : 0x00;
break;
case 0x11:
result = YSCROLL & 0x07;
result |= (RSEL ? 0x08 : 0x00);
result |= (DEN ? 0x10 : 0x00);
result |= (BMM ? 0x20 : 0x00);
result |= (ECM ? 0x40 : 0x00);
result |= ((RASTER & 0x100) >> 1);
break;
case 0x12:
result = RASTER & 0xFF;
break;
case 0x13:
result = LPX;
break;
case 0x14:
result = LPY;
break;
case 0x15:
result = (MxE[0] ? 0x01 : 0x00);
result |= (MxE[1] ? 0x02 : 0x00);
result |= (MxE[2] ? 0x04 : 0x00);
result |= (MxE[3] ? 0x08 : 0x00);
result |= (MxE[4] ? 0x10 : 0x00);
result |= (MxE[5] ? 0x20 : 0x00);
result |= (MxE[6] ? 0x40 : 0x00);
result |= (MxE[7] ? 0x80 : 0x00);
break;
case 0x16:
result &= 0xC0;
result |= XSCROLL & 0x07;
result |= (CSEL ? 0x08 : 0x00);
result |= (MCM ? 0x10 : 0x00);
result |= (RES ? 0x20 : 0x00);
break;
case 0x17:
result = (MxYE[0] ? 0x01 : 0x00);
result |= (MxYE[1] ? 0x02 : 0x00);
result |= (MxYE[2] ? 0x04 : 0x00);
result |= (MxYE[3] ? 0x08 : 0x00);
result |= (MxYE[4] ? 0x10 : 0x00);
result |= (MxYE[5] ? 0x20 : 0x00);
result |= (MxYE[6] ? 0x40 : 0x00);
result |= (MxYE[7] ? 0x80 : 0x00);
break;
case 0x18:
result &= 0x01;
result |= (CB & 0x07) << 1;
result |= (VM & 0x0F) << 4;
break;
case 0x19:
result &= 0x70;
result |= (IRST ? 0x01 : 0x00);
result |= (IMBC ? 0x02 : 0x00);
result |= (IMMC ? 0x04 : 0x00);
result |= (ILP ? 0x08 : 0x00);
result |= (IRQ ? 0x80 : 0x00);
break;
case 0x1A:
result &= 0xF0;
result |= (ERST ? 0x01 : 0x00);
result |= (EMBC ? 0x02 : 0x00);
result |= (EMMC ? 0x04 : 0x00);
result |= (ELP ? 0x08 : 0x00);
break;
case 0x1B:
result = (MxDP[0] ? 0x01 : 0x00);
result |= (MxDP[1] ? 0x02 : 0x00);
result |= (MxDP[2] ? 0x04 : 0x00);
result |= (MxDP[3] ? 0x08 : 0x00);
result |= (MxDP[4] ? 0x10 : 0x00);
result |= (MxDP[5] ? 0x20 : 0x00);
result |= (MxDP[6] ? 0x40 : 0x00);
result |= (MxDP[7] ? 0x80 : 0x00);
break;
case 0x1C:
result = (MxMC[0] ? 0x01 : 0x00);
result |= (MxMC[1] ? 0x02 : 0x00);
result |= (MxMC[2] ? 0x04 : 0x00);
result |= (MxMC[3] ? 0x08 : 0x00);
result |= (MxMC[4] ? 0x10 : 0x00);
result |= (MxMC[5] ? 0x20 : 0x00);
result |= (MxMC[6] ? 0x40 : 0x00);
result |= (MxMC[7] ? 0x80 : 0x00);
break;
case 0x1D:
result = (MxXE[0] ? 0x01 : 0x00);
result |= (MxXE[1] ? 0x02 : 0x00);
result |= (MxXE[2] ? 0x04 : 0x00);
result |= (MxXE[3] ? 0x08 : 0x00);
result |= (MxXE[4] ? 0x10 : 0x00);
result |= (MxXE[5] ? 0x20 : 0x00);
result |= (MxXE[6] ? 0x40 : 0x00);
result |= (MxXE[7] ? 0x80 : 0x00);
break;
case 0x1E:
result = (MxM[0] ? 0x01 : 0x00);
result |= (MxM[1] ? 0x02 : 0x00);
result |= (MxM[2] ? 0x04 : 0x00);
result |= (MxM[3] ? 0x08 : 0x00);
result |= (MxM[4] ? 0x10 : 0x00);
result |= (MxM[5] ? 0x20 : 0x00);
result |= (MxM[6] ? 0x40 : 0x00);
result |= (MxM[7] ? 0x80 : 0x00);
break;
case 0x1F:
result = (MxD[0] ? 0x01 : 0x00);
result |= (MxD[1] ? 0x02 : 0x00);
result |= (MxD[2] ? 0x04 : 0x00);
result |= (MxD[3] ? 0x08 : 0x00);
result |= (MxD[4] ? 0x10 : 0x00);
result |= (MxD[5] ? 0x20 : 0x00);
result |= (MxD[6] ? 0x40 : 0x00);
result |= (MxD[7] ? 0x80 : 0x00);
break;
case 0x20:
result &= 0xF0;
result |= EC & 0x0F;
break;
case 0x21:
case 0x22:
case 0x23:
case 0x24:
result &= 0xF0;
result |= BxC[addr - 0x21] & 0x0F;
break;
case 0x25:
case 0x26:
result &= 0xF0;
result |= MMx[addr - 0x25] & 0x0F;
break;
case 0x27:
case 0x28:
case 0x29:
case 0x2A:
case 0x2B:
case 0x2C:
case 0x2D:
case 0x2E:
result &= 0xF0;
result |= MxC[addr - 0x27] & 0x0F;
break;
default:
result = 0xFF;
break;
}
return (byte)(result);
}
set
{
int index;
int val = value;
addr &= 0x3F;
switch (addr)
{
case 0x00:
case 0x02:
case 0x04:
case 0x06:
case 0x08:
case 0x0A:
case 0x0C:
case 0x0E:
index = addr >> 1;
MxX[index] &= 0x100;
MxX[index] |= (val & 0xFF);
break;
case 0x01:
case 0x03:
case 0x05:
case 0x07:
case 0x09:
case 0x0B:
case 0x0D:
case 0x0F:
index = addr >> 1;
MxY[index] &= 0x100;
MxY[index] |= (val & 0xFF);
break;
case 0x10:
MxX[0] = (MxX[0] & 0xFF) | ((val & 0x01) << 8);
MxX[1] = (MxX[1] & 0xFF) | ((val & 0x02) << 7);
MxX[2] = (MxX[2] & 0xFF) | ((val & 0x04) << 6);
MxX[3] = (MxX[3] & 0xFF) | ((val & 0x08) << 5);
MxX[4] = (MxX[4] & 0xFF) | ((val & 0x10) << 4);
MxX[5] = (MxX[5] & 0xFF) | ((val & 0x20) << 3);
MxX[6] = (MxX[6] & 0xFF) | ((val & 0x40) << 2);
MxX[7] = (MxX[7] & 0xFF) | ((val & 0x80) << 1);
break;
case 0x11:
YSCROLL = (val & 0x07);
RSEL = ((val & 0x08) != 0x00);
DEN = ((val & 0x10) != 0x00);
BMM = ((val & 0x20) != 0x00);
ECM = ((val & 0x40) != 0x00);
RASTER &= 0xFF;
RASTER |= ((val & 0x80) << 1);
break;
case 0x12:
RASTER &= 0x100;
RASTER |= (val & 0xFF);
break;
case 0x13:
LPX = (val & 0xFF);
break;
case 0x14:
LPY = (val & 0xFF);
break;
case 0x15:
MxE[0] = ((val & 0x01) != 0x00);
MxE[1] = ((val & 0x02) != 0x00);
MxE[2] = ((val & 0x04) != 0x00);
MxE[3] = ((val & 0x08) != 0x00);
MxE[4] = ((val & 0x10) != 0x00);
MxE[5] = ((val & 0x20) != 0x00);
MxE[6] = ((val & 0x40) != 0x00);
MxE[7] = ((val & 0x80) != 0x00);
break;
case 0x16:
XSCROLL = (val & 0x07);
CSEL = ((val & 0x08) != 0x00);
MCM = ((val & 0x10) != 0x00);
RES = ((val & 0x20) != 0x00);
break;
case 0x17:
MxYE[0] = ((val & 0x01) != 0x00);
MxYE[1] = ((val & 0x02) != 0x00);
MxYE[2] = ((val & 0x04) != 0x00);
MxYE[3] = ((val & 0x08) != 0x00);
MxYE[4] = ((val & 0x10) != 0x00);
MxYE[5] = ((val & 0x20) != 0x00);
MxYE[6] = ((val & 0x40) != 0x00);
MxYE[7] = ((val & 0x80) != 0x00);
break;
case 0x18:
CB = (val & 0x0E) >> 1;
VM = (val & 0xF0) >> 4;
break;
case 0x19:
IRST = ((val & 0x01) != 0x00);
IMBC = ((val & 0x02) != 0x00);
IMMC = ((val & 0x04) != 0x00);
ILP = ((val & 0x08) != 0x00);
break;
case 0x1A:
ERST = ((val & 0x01) != 0x00);
EMBC = ((val & 0x02) != 0x00);
EMMC = ((val & 0x04) != 0x00);
ELP = ((val & 0x08) != 0x00);
break;
case 0x1B:
MxDP[0] = ((val & 0x01) != 0x00);
MxDP[1] = ((val & 0x02) != 0x00);
MxDP[2] = ((val & 0x04) != 0x00);
MxDP[3] = ((val & 0x08) != 0x00);
MxDP[4] = ((val & 0x10) != 0x00);
MxDP[5] = ((val & 0x20) != 0x00);
MxDP[6] = ((val & 0x40) != 0x00);
MxDP[7] = ((val & 0x80) != 0x00);
break;
case 0x1C:
MxMC[0] = ((val & 0x01) != 0x00);
MxMC[1] = ((val & 0x02) != 0x00);
MxMC[2] = ((val & 0x04) != 0x00);
MxMC[3] = ((val & 0x08) != 0x00);
MxMC[4] = ((val & 0x10) != 0x00);
MxMC[5] = ((val & 0x20) != 0x00);
MxMC[6] = ((val & 0x40) != 0x00);
MxMC[7] = ((val & 0x80) != 0x00);
break;
case 0x1D:
MxXE[0] = ((val & 0x01) != 0x00);
MxXE[1] = ((val & 0x02) != 0x00);
MxXE[2] = ((val & 0x04) != 0x00);
MxXE[3] = ((val & 0x08) != 0x00);
MxXE[4] = ((val & 0x10) != 0x00);
MxXE[5] = ((val & 0x20) != 0x00);
MxXE[6] = ((val & 0x40) != 0x00);
MxXE[7] = ((val & 0x80) != 0x00);
break;
case 0x1E:
MxM[0] = ((val & 0x01) != 0x00);
MxM[1] = ((val & 0x02) != 0x00);
MxM[2] = ((val & 0x04) != 0x00);
MxM[3] = ((val & 0x08) != 0x00);
MxM[4] = ((val & 0x10) != 0x00);
MxM[5] = ((val & 0x20) != 0x00);
MxM[6] = ((val & 0x40) != 0x00);
MxM[7] = ((val & 0x80) != 0x00);
break;
case 0x1F:
MxD[0] = ((val & 0x01) != 0x00);
MxD[1] = ((val & 0x02) != 0x00);
MxD[2] = ((val & 0x04) != 0x00);
MxD[3] = ((val & 0x08) != 0x00);
MxD[4] = ((val & 0x10) != 0x00);
MxD[5] = ((val & 0x20) != 0x00);
MxD[6] = ((val & 0x40) != 0x00);
MxD[7] = ((val & 0x80) != 0x00);
break;
case 0x20:
EC = (val & 0x0F);
break;
case 0x21:
case 0x22:
case 0x23:
case 0x24:
BxC[addr - 0x21] = val & 0x0F;
break;
case 0x25:
case 0x26:
MMx[addr - 0x25] = val & 0x0F;
break;
case 0x27:
case 0x28:
case 0x29:
case 0x2A:
case 0x2B:
case 0x2C:
case 0x2D:
case 0x2E:
MxC[addr - 0x27] = val & 0x0F;
break;
}
}
}
}
public enum VicIITask
{
Idle,
VideoMatrix,
CharGen,
SpritePointer,
SpriteData,
DramRefresh
}
public class VicII
{
// graphics buffer
public int[] buffer;
public int bufferSize;
// palette
public int[] palette =
{
Colors.ARGB(0x00, 0x00, 0x00),
Colors.ARGB(0xFF, 0xFF, 0xFF),
Colors.ARGB(0x68, 0x37, 0x2B),
Colors.ARGB(0x70, 0xA4, 0xB2),
Colors.ARGB(0x6F, 0x3D, 0x86),
Colors.ARGB(0x58, 0x8D, 0x43),
Colors.ARGB(0x35, 0x28, 0x79),
Colors.ARGB(0xB8, 0xC7, 0x6F),
Colors.ARGB(0x6F, 0x4F, 0x25),
Colors.ARGB(0x43, 0x39, 0x00),
Colors.ARGB(0x9A, 0x67, 0x59),
Colors.ARGB(0x44, 0x44, 0x44),
Colors.ARGB(0x6C, 0x6C, 0x6C),
Colors.ARGB(0x9A, 0xD2, 0x84),
Colors.ARGB(0x6C, 0x5E, 0xB5),
Colors.ARGB(0x95, 0x95, 0x95)
};
// raster
public bool badLine;
public byte bitmapData;
public byte bitmapDataMask;
public int borderBottom;
public int borderLeft;
public bool borderOnMain;
public bool borderOnVertical;
public int borderRight;
public int borderTop;
public int characterColumn;
public byte characterData;
public byte characterDataBus;
public byte[] characterMemory;
public bool charactersEnabled;
public byte colorData;
public byte colorDataBus;
public byte[] colorMemory;
public int cycle;
public int cycleLeft;
public bool dataForeground;
public bool displayEnabled;
public bool hBlank;
public bool idle;
public int[] pixelBuffer;
public bool[] pixelBufferForeground;
public int pixelBufferIndex;
public int rasterInterruptLine;
public int rasterLineLeft;
public int rasterOffset;
public int rasterOffsetX;
public int rasterTotalLines;
public int rasterWidth;
public int refreshAddress;
public int renderOffset;
public int spriteFetchStartCycle;
public int spriteFetchIndex;
public bool spriteForeground;
public VicIITask task;
public int totalCycles;
public bool vBlank;
public int visibleBottom;
public int visibleHeight;
public int visibleLeft;
public bool visibleRenderX;
public bool visibleRenderY;
public int visibleRight;
public int visibleTop;
public int visibleWidth;
public Memory mem;
public VicIIRegs regs;
public ChipSignals signal;
private Action FetchC;
private Action FetchG;
private Func<int> Plotter;
public VicII(ChipSignals newSignal, VicIIMode videoMode)
{
signal = newSignal;
switch (videoMode)
{
case VicIIMode.NTSC:
totalCycles = 65;
rasterTotalLines = 263;
rasterLineLeft = 0x19C;
cycleLeft = 0;
spriteFetchStartCycle = 59;
visibleLeft = 0x008;
visibleRight = 0x168;
visibleTop = 0x023; //0x041;
visibleBottom = 0x004; //0x013;
visibleRenderX = false;
visibleRenderY = false;
visibleWidth = 352;
visibleHeight = 232;
renderOffset = 0;
break;
case VicIIMode.PAL:
break;
default:
break;
}
// initialize raster
rasterWidth = totalCycles * 8;
rasterOffsetX = rasterLineLeft;
borderOnMain = true;
borderOnVertical = true;
// initialize buffer
buffer = new int[visibleWidth * visibleHeight];
bufferSize = buffer.Length;
// initialize screen buffer
characterMemory = new byte[40];
colorMemory = new byte[40];
pixelBuffer = new int[12];
pixelBufferForeground = new bool[12];
pixelBufferIndex = 0;
// initialize registers
spriteFetchIndex = 0;
HardReset();
}
// standard text mode
public void Fetch000C()
{
int cAddress = (regs.VM << 10) | regs.VC;
characterDataBus = mem.VicRead((ushort)cAddress);
colorDataBus = mem.colorRam[regs.VC];
}
public void Fetch000G()
{
int gAddress = (regs.CB << 11) | (characterData << 3) | regs.RC;
bitmapData = mem.VicRead((ushort)gAddress);
}
// standard bitmap mode
public void Fetch010G()
{
int gAddress = ((regs.CB & 0x4) << 11) | (regs.VC << 3) | regs.RC;
bitmapData = mem.VicRead((ushort)gAddress);
}
// extra color text mode
public void Fetch100G()
{
int gAddress = (regs.CB << 11) | ((characterData & 0x3F) << 3) | regs.RC;
bitmapData = mem.VicRead((ushort)gAddress);
}
// invalid bitmap mode 110
public void Fetch110G()
{
int gAddress = ((regs.CB & 0x4) << 11) | ((regs.VC & 0x33F) << 3) | regs.RC;
bitmapData = mem.VicRead((ushort)gAddress);
}
// idle fetch
public void FetchIdleC()
{
characterDataBus = 0;
colorDataBus = 0;
}
public void FetchIdleG()
{
if (regs.ECM)
mem.VicRead(0x39FF);
else
mem.VicRead(0x3FFF);
}
public void HardReset()
{
idle = true;
refreshAddress = 0x3FFF;
regs = new VicIIRegs();
regs.RC = 7;
signal.VicAEC = true;
signal.VicIRQ = false;
UpdateBorder();
UpdatePlotter();
spriteFetchIndex = 17;
}
public void PerformCycle()
{
// display enable check on line 030 (this must be run every cycle)
if (regs.RASTER == 0x030)
displayEnabled = (displayEnabled | regs.DEN);
// badline check
if (regs.RASTER >= 0x030 && regs.RASTER < 0x0F8)
badLine = ((regs.YSCROLL == (regs.RASTER & 0x07)) && displayEnabled);
else
badLine = false;
if (badLine)
idle = false;
// sprite Y stretch flipflop
for (int i = 0; i < 8; i++)
if (!regs.MxYE[i])
regs.MYE[i] = true;
// these actions are exclusive
if ((regs.RASTER == 0x000 && cycle == 1) || (regs.RASTER > 0x000 && cycle == 0))
{
// IRQ is processed on cycle 1 of line 0 and cycle 0 on all other lines
if (regs.RASTER == rasterInterruptLine)
regs.IRST = true;
}
else if (cycle >= 10 && cycle < 15)
{
// dram refresh
mem.VicRead((ushort)refreshAddress);
refreshAddress = (refreshAddress - 1) & 0xFF;
refreshAddress |= 0x3F00;
// VC reset
if (cycle == 13)
{
regs.VC = regs.VCBASE;
regs.VMLI = 0;
characterColumn = 0;
if (badLine)
{
regs.RC = 0;
}
bitmapData = 0;
colorData = 0;
characterData = 0;
}
}
else if (cycle >= 15 && cycle < 55)
{
// screen memory c-access
if (badLine)
{
FetchC();
colorMemory[regs.VMLI] = colorDataBus;
characterMemory[regs.VMLI] = characterDataBus;
}
signal.VicAEC = !badLine;
}
else if (cycle == 55)
{
// reenable cpu if disabled
signal.VicAEC = true;
// sprite comparison
for (int i = 0; i < 8; i++)
{
if (regs.MxYE[i])
regs.MYE[i] = !regs.MYE[i];
if (regs.MxE[i] == true && regs.MxY[i] == (regs.RASTER & 0xFF) && regs.MDMA[i] == false)
{
regs.MDMA[i] = true;
regs.MCBASE[i] = 0;
if (regs.MxYE[i])
regs.MYE[i] = false;
}
}
}
else if (cycle == 57)
{
// row counter processing
if (regs.RC == 7)
{
idle = true;
regs.VCBASE = regs.VC;
}
if (!idle)
regs.RC = (regs.RC + 1) & 0x07;
// sprite MC processing
for (int i = 0; i < 8; i++)
{
regs.MC[i] = regs.MCBASE[i];
if (regs.MDMA[i] && regs.MxY[i] == (regs.RASTER & 0xFF))
regs.MD[i] = true;
}
}
// MCBASE reset if applicable
if (cycle == 15)
{
for (int i = 0; i < 8; i++)
{
if (regs.MYE[i])
{
regs.MCBASE[i] += 3;
if (regs.MCBASE[i] == 63)
{
regs.MD[i] = false;
regs.MDMA[i] = false;
}
}
}
}
// sprite fetch
if (cycle == spriteFetchStartCycle)
{
spriteFetchIndex = 0;
}
if (spriteFetchIndex < 16)
{
int spriteIndex = spriteFetchIndex >> 1;
if ((spriteFetchIndex & 1) == 0)
{
// first half of the fetch cycle, always fetch pointer
ushort pointerOffset = (ushort)((regs.VM << 10) + 0x3F8 + spriteIndex);
regs.MPTR[spriteIndex] = mem.VicRead(pointerOffset);
// also fetch upper 8 bits if enabled
//signal.VicAEC = regs.MDMA[spriteIndex];
if (regs.MDMA[spriteIndex])
{
regs.MSRC[spriteIndex] = 24;
regs.MSR[spriteIndex] = mem.VicRead((ushort)((regs.MPTR[spriteIndex] << 6) | (regs.MC[spriteIndex])));
regs.MSR[spriteIndex] <<= 8;
regs.MC[spriteIndex]++;
}
}
else
{
// second half of the fetch cycle
//signal.VicAEC = regs.MDMA[spriteIndex];
if (regs.MDMA[spriteIndex])
{
for (int i = 0; i < 2; i++)
{
regs.MSR[spriteIndex] |= mem.VicRead((ushort)((regs.MPTR[spriteIndex] << 6) | (regs.MC[spriteIndex])));
regs.MSR[spriteIndex] <<= 8;
regs.MC[spriteIndex]++;
}
}
}
spriteFetchIndex++;
}
else if (spriteFetchIndex == 16)
{
// set AEC after sprite fetches
//signal.VicAEC = true;
spriteFetchIndex++;
}
// border check
if (cycle == 63)
{
if ((regs.RASTER == borderTop) && (regs.DEN))
borderOnVertical = false;
if (regs.RASTER == borderBottom)
borderOnVertical = true;
}
PerformCycleRender();
// increment cycle
cycle++;
if (cycle == totalCycles)
{
cycle = 0;
PerformCycleAdvanceRaster();
}
UpdateInterrupts();
signal.VicIRQ = regs.IRQ;
}
private void PerformCycleAdvanceRaster()
{
regs.RASTER++;
// if we reach the bottom, reset to the top
if (regs.RASTER == rasterTotalLines)
{
regs.RASTER = 0;
regs.VCBASE = 0;
displayEnabled = false;
}
// check to see if we are within viewing area Y
if (regs.RASTER == visibleBottom)
{
visibleRenderY = false;
renderOffset = 0;
}
if (regs.RASTER == visibleTop)
visibleRenderY = true;
}
private void PerformCycleRender()
{
int inputPixel;
int outputPixel;
int spriteBits;
int spritePixel;
int spritePixelOwner;
for (int i = 0; i < 8; i++)
{
spritePixelOwner = -1;
// draw screen memory if needed
if (!idle && cycle >= 15 && cycle < 55)
{
if (regs.XSCROLL == i)
{
characterColumn = 0;
characterData = characterMemory[regs.VMLI];
colorData = colorMemory[regs.VMLI];
FetchG();
regs.VC++;
regs.VMLI++;
}
}
// check to see if we are within viewing area X
if (rasterOffsetX == visibleRight)
visibleRenderX = false;
if (rasterOffsetX == visibleLeft)
visibleRenderX = true;
// check to see if we are at the border
if (rasterOffsetX == borderRight)
borderOnMain = true;
if (rasterOffsetX == borderLeft)
{
if (regs.RASTER == borderBottom)
borderOnVertical = true;
if ((regs.RASTER == borderTop) && regs.DEN)
borderOnVertical = false;
if (!borderOnVertical)
borderOnMain = false;
}
// render plotter
if (idle)
inputPixel = regs.BxC[0];
else
inputPixel = Plotter();
// render sprites
outputPixel = pixelBuffer[pixelBufferIndex];
for (int j = 0; j < 8; j++)
{
if (regs.MD[j])
{
if (regs.MxX[j] == rasterOffsetX)
{
regs.MSRA[j] = true;
regs.MSRC[j] = 25;
}
if (regs.MSRA[j])
{
// multicolor consumes two bits per pixel and is forced wide
if (regs.MxMC[j])
{
spriteBits = (int)((regs.MSR[j] >> 30) & 0x3);
if ((rasterOffsetX & 0x1) != (regs.MxX[j] & 0x1))
{
regs.MSR[j] <<= 2;
regs.MSRC[j]--;
}
}
else
{
spriteBits = (int)((regs.MSR[j] >> 30) & 0x2);
if ((!regs.MxXE[j]) || (rasterOffsetX & 0x1) != (regs.MxX[j] & 0x1))
{
regs.MSR[j] <<= 1;
regs.MSRC[j]--;
}
}
// if not transparent, process collisions and color
if (spriteBits != 0)
{
switch (spriteBits)
{
case 1:
spritePixel = regs.MMx[0];
break;
case 2:
spritePixel = regs.MxC[j];
break;
case 3:
spritePixel = regs.MMx[1];
break;
default:
// this should never happen but VS needs this
spritePixel = 0;
break;
}
// process collisions if the border is off
if (!borderOnVertical)
{
if (spritePixelOwner == -1)
{
spritePixelOwner = j;
if (!regs.MxDP[j] || (!pixelBufferForeground[pixelBufferIndex]))
{
outputPixel = spritePixel;
}
}
else
{
// a sprite already occupies this space
regs.MxM[spritePixelOwner] = true;
regs.MxM[j] = true;
regs.IMMC = true;
}
if (dataForeground)
{
regs.MxD[j] = true;
regs.IMBC = true;
}
}
}
if (regs.MSRC[j] == 0)
regs.MSRA[j] = false;
}
}
}
// send pixel to bitmap
if (visibleRenderX && visibleRenderY)
{
if (borderOnMain || borderOnVertical)
{
WritePixel(regs.EC);
}
else
{
WritePixel(outputPixel);
}
}
// process 12 pixel delay
pixelBuffer[pixelBufferIndex] = inputPixel;
pixelBufferForeground[pixelBufferIndex] = dataForeground;
pixelBufferIndex++;
if (pixelBufferIndex == 12)
{
pixelBufferIndex = 0;
}
// advance raster X
characterColumn++;
rasterOffset++;
rasterOffsetX++;
if (rasterOffsetX == rasterWidth)
{
rasterOffsetX -= rasterWidth;
}
}
}
// standard text mode
private int Plot000()
{
if (characterColumn >= 0)
{
byte charData = bitmapData;
charData <<= characterColumn;
if ((charData & 0x80) != 0x00)
{
dataForeground = true;
return colorData;
}
}
dataForeground = false;
return regs.BxC[0];
}
// multicolor text mode
private int Plot001()
{
if (characterColumn >= 0)
{
if ((colorData & 0x08) != 0x00)
{
int offset = characterColumn;
byte charData = bitmapData;
offset |= 0x01;
offset ^= 0x01;
charData <<= offset;
charData >>= 6;
switch (charData)
{
case 1:
dataForeground = false;
return regs.BxC[1];
case 2:
dataForeground = true;
return regs.BxC[2];
case 3:
dataForeground = true;
return colorData & 0x07;
}
}
else
{
return Plot000();
}
}
dataForeground = false;
return regs.BxC[0];
}
// standard bitmap mode
private int Plot010()
{
if (characterColumn >= 0)
{
byte charData = bitmapData;
charData <<= characterColumn;
if ((charData & 0x80) != 0x00)
{
dataForeground = true;
return characterData >> 4;
}
}
dataForeground = false;
return characterData & 0xF;
}
// multicolor bitmap mode
private int Plot011()
{
if (characterColumn >= 0)
{
int offset = characterColumn;
byte charData = bitmapData;
offset |= 0x01;
offset ^= 0x01;
charData <<= offset;
charData >>= 6;
switch (charData)
{
case 1:
dataForeground = false;
return characterData & 0xF;
case 2:
dataForeground = true;
return characterData >> 4;
case 3:
dataForeground = true;
return colorData & 0xF;
}
}
dataForeground = false;
return regs.BxC[0];
}
// extra color text mode
private int Plot100()
{
if (characterColumn >= 0)
{
byte charData = bitmapData;
charData <<= characterColumn;
if ((charData & 0x80) != 0x00)
{
dataForeground = true;
return colorData;
}
else
{
dataForeground = false;
return regs.BxC[characterData >> 6];
}
}
dataForeground = false;
return regs.BxC[0];
}
// invalid mode (TODO: implement)
private int Plot101()
{
return regs.BxC[0];
}
// invalid mode (TODO: implement)
private int Plot110()
{
return regs.BxC[0];
}
// invalid mode (TODO: implement)
private int Plot111()
{
return regs.BxC[0];
}
public byte Read(ushort addr)
{
byte result = 0;
addr &= 0x3F;
switch (addr)
{
case 0x1E:
// clear after read
result = regs[addr];
regs[addr] = 0x00;
regs.IMMC = false;
break;
case 0x1F:
// clear after read
result = regs[addr];
regs[addr] = 0x00;
regs.IMBC = false;
break;
default:
result = regs[addr];
break;
}
return result;
}
private void UpdateBorder()
{
borderTop = regs.RSEL ? 0x033 : 0x037;
borderBottom = regs.RSEL ? 0x0FB : 0x0F7;
borderLeft = regs.CSEL ? 0x018 : 0x01F;
borderRight = regs.CSEL ? 0x158 : 0x14F;
}
private void UpdateInterrupts()
{
// check for anything that would've triggered an interrupt and raise the flag if so
regs.IRQ = ((regs.IRST & regs.ERST) || (regs.IMMC & regs.EMMC) || (regs.IMBC & regs.EMBC) || (regs.ILP & regs.ELP));
}
private void UpdatePlotter()
{
// determine the plot and fetch mode
if (!regs.ECM && !regs.BMM && !regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch000G;
Plotter = Plot000;
}
else if (!regs.ECM && !regs.BMM && regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch000G;
Plotter = Plot001;
}
else if (!regs.ECM && regs.BMM && !regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch010G;
Plotter = Plot010;
}
else if (!regs.ECM && regs.BMM && regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch010G;
Plotter = Plot011;
}
else if (regs.ECM && !regs.BMM && !regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch100G;
Plotter = Plot100;
}
else if (regs.ECM && !regs.BMM && regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch100G;
Plotter = Plot101;
}
else if (regs.ECM && regs.BMM && !regs.MCM)
{
FetchC = Fetch000C;
FetchG = Fetch110G;
Plotter = Plot110;
}
else
{
FetchC = Fetch000C;
FetchG = Fetch110G;
Plotter = Plot111;
}
}
public void Write(ushort addr, byte val)
{
addr &= 0x3F;
switch (addr)
{
case 0x11:
rasterInterruptLine &= 0xFF;
rasterInterruptLine |= (val & 0x80) << 1;
// raster upper bit can't be changed, save and restore the value
val &= 0x7F;
val |= (byte)(regs[addr] & 0x80);
regs[addr] = val;
UpdateBorder();
UpdatePlotter();
break;
case 0x12:
// raster interrupt lower 8 bits
rasterInterruptLine &= 0x100;
rasterInterruptLine |= (val & 0xFF);
break;
case 0x16:
regs[addr] = val;
UpdateBorder();
UpdatePlotter();
break;
case 0x19:
// only allow clearing of these flags
if ((val & 0x01) != 0x00)
regs.IRST = false;
if ((val & 0x02) != 0x00)
regs.IMBC = false;
if ((val & 0x04) != 0x00)
regs.IMMC = false;
if ((val & 0x08) != 0x00)
regs.ILP = false;
UpdateInterrupts();
break;
case 0x1E:
case 0x1F:
// can't write to these regs
break;
default:
regs[addr] = val;
break;
}
}
private void WritePixel(int value)
{
buffer[renderOffset++] = palette[value];
}
}
}