BizHawk/BizHawk.Emulation
goyuken 717ec931f1 snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done 2012-12-23 18:05:48 +00:00
..
CPUs -Fixed the calculation for the O Flag...not messing with that bit-math anymore. 2012-12-17 07:17:18 +00:00
Computers/Commodore64 commodore64: change from uint to int, seems to speed things up a little with no side effects 2012-12-11 06:27:00 +00:00
Consoles snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done 2012-12-23 18:05:48 +00:00
Database database: add extension .T64 for use with Commodore64 core 2012-12-06 06:11:12 +00:00
DiscSystem discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound nes: related to the last commit, fix mapper 116, mmc5, vrc6 2012-12-18 03:17:10 +00:00
BizHawk.Emulation.csproj NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games: 2012-12-17 19:54:45 +00:00
Buffer.cs speed up c# 6502 and enable it instead of cpp one 2012-10-31 01:55:26 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs reverse merge r4180, r4181, r4189 2012-12-23 16:30:00 +00:00