BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXControlConverter.cs

155 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public class GPGXControlConverter
{
// this isn't all done
struct CName
{
public string Name;
public LibGPGX.INPUT_KEYS Key;
public CName(string Name, LibGPGX.INPUT_KEYS Key)
{
this.Name = Name;
this.Key = Key;
}
}
static CName[] Genesis3 =
{
new CName("Up", LibGPGX.INPUT_KEYS.INPUT_UP),
new CName("Down", LibGPGX.INPUT_KEYS.INPUT_DOWN),
new CName("Left", LibGPGX.INPUT_KEYS.INPUT_LEFT),
new CName("Right", LibGPGX.INPUT_KEYS.INPUT_RIGHT),
new CName("A", LibGPGX.INPUT_KEYS.INPUT_A),
new CName("B", LibGPGX.INPUT_KEYS.INPUT_B),
new CName("C", LibGPGX.INPUT_KEYS.INPUT_C),
new CName("Start", LibGPGX.INPUT_KEYS.INPUT_START),
};
static CName[] Genesis6 =
{
new CName("Up", LibGPGX.INPUT_KEYS.INPUT_UP),
new CName("Down", LibGPGX.INPUT_KEYS.INPUT_DOWN),
new CName("Left", LibGPGX.INPUT_KEYS.INPUT_LEFT),
new CName("Right", LibGPGX.INPUT_KEYS.INPUT_RIGHT),
new CName("A", LibGPGX.INPUT_KEYS.INPUT_A),
new CName("B", LibGPGX.INPUT_KEYS.INPUT_B),
new CName("C", LibGPGX.INPUT_KEYS.INPUT_C),
new CName("Start", LibGPGX.INPUT_KEYS.INPUT_START),
new CName("X", LibGPGX.INPUT_KEYS.INPUT_X),
new CName("Y", LibGPGX.INPUT_KEYS.INPUT_Y),
new CName("Z", LibGPGX.INPUT_KEYS.INPUT_Z),
new CName("Mode", LibGPGX.INPUT_KEYS.INPUT_MODE),
};
static CName[] Mouse =
{
new CName("Left", LibGPGX.INPUT_KEYS.INPUT_MOUSE_LEFT),
new CName("Center", LibGPGX.INPUT_KEYS.INPUT_MOUSE_CENTER),
new CName("Right", LibGPGX.INPUT_KEYS.INPUT_MOUSE_RIGHT),
};
static ControllerDefinition.FloatRange FullShort = new ControllerDefinition.FloatRange(-32767, 0, 32767);
LibGPGX.InputData target = null;
IController source = null;
List<Action> Converts = new List<Action>();
public ControllerDefinition ControllerDef { get; private set; }
void AddToController(int idx, int player, IEnumerable<CName> Buttons)
{
foreach (var Button in Buttons)
{
string Name = string.Format("P{0} {1}", player, Button.Name);
ControllerDef.BoolButtons.Add(Name);
var ButtonFlag = Button.Key;
Converts.Add(delegate()
{
if (source.IsPressed(Name))
target.pad[idx] |= ButtonFlag;
});
}
}
void DoMouseAnalog(int idx, int player)
{
string NX = string.Format("P{0} X", player);
string NY = string.Format("P{0} Y", player);
ControllerDef.FloatControls.Add(NX);
ControllerDef.FloatControls.Add(NY);
ControllerDef.FloatRanges.Add(FullShort);
ControllerDef.FloatRanges.Add(FullShort);
Converts.Add(delegate()
{
target.analog[(2 * idx) + 0] = (short)source.GetFloat(NX);
target.analog[(2 * idx) + 1] = (short)source.GetFloat(NY);
});
}
public GPGXControlConverter(LibGPGX.InputData input)
{
Console.WriteLine("Genesis Controller report:");
foreach (var e in input.system)
Console.WriteLine("S:{0}", e);
foreach (var e in input.dev)
Console.WriteLine("D:{0}", e);
int player = 1;
ControllerDef = new ControllerDefinition();
ControllerDef.BoolButtons.Add("Power");
ControllerDef.BoolButtons.Add("Reset");
for (int i = 0; i < LibGPGX.MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case LibGPGX.INPUT_DEVICE.DEVICE_PAD3B:
AddToController(i, player, Genesis3);
player++;
break;
case LibGPGX.INPUT_DEVICE.DEVICE_PAD6B:
AddToController(i, player, Genesis6);
player++;
break;
case LibGPGX.INPUT_DEVICE.DEVICE_MOUSE:
AddToController(i, player, Mouse);
DoMouseAnalog(i, player);
player++;
break;
case LibGPGX.INPUT_DEVICE.DEVICE_NONE:
break;
default:
throw new Exception("Unhandled control device! Something needs to be implemented first.");
}
}
ControllerDef.Name = "GPGX Genesis Controller";
}
public void Convert(IController source, LibGPGX.InputData target)
{
this.source = source;
this.target = target;
target.ClearAllBools();
foreach (var f in Converts)
f();
this.source = null;
this.target = null;
}
}
}