BizHawk/waterbox/bsnescore/bsnes/sfc/dsp/dsp.hpp

29 lines
512 B
C++

#include "SPC_DSP.h"
struct DSP {
shared_pointer<Emulator::Stream> stream;
uint8 apuram[64 * 1024] = {};
auto main() -> void;
auto read(uint8 address) -> uint8;
auto write(uint8 address, uint8 data) -> void;
auto load() -> bool;
auto power(bool reset) -> void;
auto mute() -> bool;
auto serialize(serializer&) -> void;
int64 clock = 0;
private:
bool fastDSP = false;
SPC_DSP spc_dsp;
int16 samplebuffer[8192];
//unserialized:
uint8 echoram[64 * 1024] = {};
};
extern DSP dsp;