BizHawk/BizHawk.Client.EmuHawk/config
adelikat 72e5c3e4dd refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought 2016-12-07 12:32:59 -06:00
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ControllerConfig usably functional libretro player 2015-11-07 00:14:59 -06:00
ControllerImages PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
GB Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411 2016-11-12 11:11:38 -06:00
INTV Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them. 2016-12-03 17:44:25 -06:00
N64 GLideN64: Changed UseNativeResolutionFactor to an int setting 2016-09-26 11:13:07 -04:00
NES NesHawk - UI for setting VS dipswitches 2016-11-05 17:32:58 -05:00
PCE replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PSX psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
SMS replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
SNES Fix #134 - Option to turn off "savestate every frame" for bsnes 2015-12-20 11:58:11 +03:00
TI83 replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
AnalogRangeConfig.Designer.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfig.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.Designer.cs Auto scaling: All forms should have AutoScaleMode set to Font. 2014-12-28 21:19:34 +00:00
AnalogRangeConfigControl.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.resx Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AutofireConfig.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
AutofireConfig.cs Various code cleanups on some config dialogs 2013-11-28 01:33:38 +00:00
AutofireConfig.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ControllerConfig.Designer.cs try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
ControllerConfig.cs clean up some warnings 2016-01-30 21:28:49 -05:00
ControllerConfig.resx refine hotkey/controller dialogs a tiny bit 2014-10-05 02:02:04 +00:00
DisplayConfig.Designer.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
DisplayConfig.cs cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
DisplayConfig.resx cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
DisplayConfigLite.Designer.cs add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
DisplayConfigLite.cs add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
DisplayConfigLite.resx add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
FileExtensionPreferences.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
FileExtensionPreferences.cs Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls). 2014-12-28 21:59:53 +00:00
FileExtensionPreferences.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FileExtensionPreferencesPicker.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
FileExtensionPreferencesPicker.cs Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
FileExtensionPreferencesPicker.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FirmwaresConfig.Designer.cs copyright material -> copyrighted material 2016-02-08 20:03:39 -06:00
FirmwaresConfig.cs HawkFile - fix exception when a file has no extension, and also simplify the logic 2016-12-06 12:21:05 -06:00
FirmwaresConfig.resx Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
FirmwaresConfigInfo.Designer.cs firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
FirmwaresConfigInfo.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
FirmwaresConfigInfo.resx give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
GenericCoreConfig.Designer.cs C64 - add a c64 menu with a settings menu and dialog 2015-10-10 12:20:59 -04:00
GenericCoreConfig.cs quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
GenericCoreConfig.resx GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
GuiOptions.Designer.cs add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested. 2016-02-10 01:09:43 -06:00
GuiOptions.cs add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested. 2016-02-10 01:09:43 -06:00
GuiOptions.resx Move a bunch of config menu items into a Customize dialog box 2014-05-06 01:27:56 +00:00
HotkeyConfig.Designer.cs HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
HotkeyConfig.cs reduce default binding repetition. 2015-12-05 14:48:04 +03:00
HotkeyConfig.resx HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
InputCompositeWidget.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
InputCompositeWidget.cs system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
InputCompositeWidget.resx Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise. 2014-04-19 21:03:49 +00:00
InputWidget.cs system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
MessageConfig.Designer.cs make on-screen watches position editable via the messages configuration ui 2015-10-01 01:39:22 -05:00
MessageConfig.cs refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought 2016-12-07 12:32:59 -06:00
MessageConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathConfig.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PathConfig.cs add scrollbar to pathconfig tabpages (fix #594) 2016-03-15 00:35:48 -05:00
PathConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathInfo.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PathInfo.cs Various code cleanups on some config dialogs 2013-11-28 01:33:38 +00:00
PathInfo.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ProfileConfig.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
ProfileConfig.cs Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
ProfileConfig.resx Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS. 2014-09-19 00:55:01 +00:00
RewindConfig.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
RewindConfig.cs refine rewind config dialog 2016-02-08 02:46:16 -06:00
RewindConfig.resx turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level 2014-07-12 20:20:08 +00:00
SoundConfig.Designer.cs rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
SoundConfig.cs rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
SoundConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00