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BasicBot
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heh
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2017-05-10 07:45:23 -04:00 |
Cheats
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Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
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2017-06-27 21:06:36 -05:00 |
Debugger
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MemoryCallbacks - Change "domain" to "scope"
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2017-08-03 20:03:40 -05:00 |
GB
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GB Printer support for Gambatte, output color improvements
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2017-08-29 18:16:02 -04:00 |
GBA
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
Genesis
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
HexEditor
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Hex Editor: Update Big Endian Effect
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2017-11-09 08:41:35 -05:00 |
Lua
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Lua - implement tastudio.getbranches() and tastudio.getbranchinput(), fixes #843
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2017-08-05 11:04:00 -05:00 |
Macros
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
MultiDiskBundler
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Multidisk bundler - Remove GEN as an option for now
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2017-07-22 16:39:21 -05:00 |
NES
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
PCE
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SMS
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SNES
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
TAStudio
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smart state gap for greenzone. fix #915
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2017-11-05 22:34:58 +03:00 |
TI83
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Misc cleanups
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2017-05-24 09:06:31 -05:00 |
VirtualPads
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Schema: Remove EMU7800
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2017-08-25 09:39:40 -04:00 |
Watch
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Add display type column (resolves #683)
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2017-11-10 14:32:30 +11:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
CDL.Designer.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
GameShark.cs
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Cheat Code Converter - when creating NES game genie codes with a compare value, set comparison type to Equals, instead of relying on "None" to default to Equals
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2017-07-28 18:13:32 -05:00 |
GameShark.resx
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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heh
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2017-05-10 07:45:23 -04:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
ToolManager.cs
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
TraceLogger.Designer.cs
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tracer:
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2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
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TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
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2017-07-09 13:19:09 -05:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |