BizHawk/BizHawk.MultiClient/Input
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
..
ControllerBinding.cs Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
GamePad.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
Input.cs Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows 2012-03-12 04:44:34 +00:00
Keyboard.cs Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows 2012-03-12 04:44:34 +00:00