BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
zeromus 8bf9b92949 nes-support mapper 241 2012-06-20 22:24:56 +00:00
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Boards nes-support mapper 241 2012-06-20 22:24:56 +00:00
APU.cs nes-fix lagrange point, including sound 2012-06-07 20:52:49 +00:00
BoardSystem.cs nes-support mapper 241 2012-06-20 22:24:56 +00:00
Core.cs NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared 2012-04-14 13:51:26 +00:00
NES.cs nes-fix bug in base board class wram functionality (forgot to add masking to wram size configured in the Cart struct by the derived board Configure method) 2012-05-27 07:42:13 +00:00
PPU.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs Done trying to optimize the PPU's FrameAdvance. We may have saved some processing time, but it's not very consistent. 2012-05-06 06:04:00 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00