BizHawk/libsnes/vs2015
zeromus 27e419bba5 libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
also: UPX the libsnes dlls when building (just to salve repo size)
2017-04-29 01:05:57 -05:00
..
libsnes.sln bsnes - vs2015 can now be used to build 2015-06-18 03:09:08 +00:00
libsnes.vcxproj libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work. 2017-04-29 01:05:57 -05:00
libsnes.vcxproj.filters libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work. 2017-04-29 01:05:57 -05:00
upx.exe libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work. 2017-04-29 01:05:57 -05:00