44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
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namespace BizHawk.Emulation.DiscSystem
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{
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/// <summary>
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/// General disc policies to be logically applied at mounting time. The choices are irreversible once a disc is loaded.
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/// Maybe these are only for CUEs, but maybe not. Not sure yet.
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/// Could put caching policies here too (cached ecm calculations, etc.)
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/// </summary>
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public class DiscMountPolicy
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{
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/// <summary>
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/// "At the beginning of a Pause (i.e. Index = 00) the relative time is
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/// --A-- set to the duration of the Pause.
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/// During the Pause this relative time decreases and
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/// --B-- equals zero in the last Section"
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/// This is a contradiction.
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/// By choosing true, mode A is selected, and the final sector of the pause is -1.
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/// (I like this better. Defaulting until proven otherwise [write test case here])
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/// By choosing false, mode B is selected, and the final sector of the pause is 0.
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/// (Mednafen does it this way)
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/// Discs (including PSX) exist using A, or B, or possibly (reference please) neither.
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/// </summary>
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public bool CUE_PregapContradictionModeA = true;
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/// <summary>
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/// Mednafen sets mode2 pregap sectors as XA Form2 sectors.
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/// This is almost surely not right in every case.
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/// </summary>
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public bool CUE_PregapMode2_As_XA_Form2 = true;
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/// <summary>
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/// Mednafen loads SBI files oddly
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/// </summary>
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public bool SBI_As_Mednafen = true;
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public void SetForPSX()
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{
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CUE_PregapContradictionModeA = false;
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CUE_PregapMode2_As_XA_Form2 = true;
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SBI_As_Mednafen = true;
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}
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}
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} |