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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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c657678555
BizHawk
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output
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adelikat
04aa023cb9
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
2014-04-22 21:55:04 +00:00
..
Gameboy
/Palettes
move output folder up one level
2013-11-03 14:06:46 +00:00
Lua
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
2014-04-22 21:55:04 +00:00
NES
/Palettes
move output folder up one level
2013-11-03 14:06:46 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
2014-02-26 20:24:31 +00:00
gamedb
SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho
2014-04-22 02:48:00 +00:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games
2014-04-10 23:57:18 +00:00
zip.exe
move output folder up one level
2013-11-03 14:06:46 +00:00