BizHawk/libmeteor/include/ameteor/io.hpp

220 lines
5.4 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __IO_H__
#define __IO_H__
#include <stdint.h>
#include <istream>
#include <ostream>
namespace AMeteor
{
class Io
{
public :
enum IoAddress
{
// LCD I/O Registers
DISPCNT = 0x000,
DISPSTAT = 0x004,
VCOUNT = 0x006,
BG0CNT = 0x008,
BG1CNT = 0x00A,
BG2CNT = 0x00C,
BG3CNT = 0x00E,
BG0HOFS = 0x010,
BG0VOFS = 0x012,
BG1HOFS = 0x014,
BG1VOFS = 0x016,
BG2HOFS = 0x018,
BG2VOFS = 0x01A,
BG3HOFS = 0x01C,
BG3VOFS = 0x01E,
BG2PA = 0x020,
BG2PB = 0x022,
BG2PC = 0x024,
BG2PD = 0x026,
BG2X_L = 0x028,
BG2X_H = 0x02A,
BG2Y_L = 0x02C,
BG2Y_H = 0x02E,
BG3PA = 0x030,
BG3PB = 0x032,
BG3PC = 0x034,
BG3PD = 0x036,
BG3X_L = 0x038,
BG3X_H = 0x03A,
BG3Y_L = 0x03C,
BG3Y_H = 0x03E,
WIN0H = 0x040,
WIN1H = 0x042,
WIN0V = 0x044,
WIN1V = 0x046,
WININ = 0x048,
WINOUT = 0x04A,
MOSAIC = 0x04C,
BLDCNT = 0x050,
BLDALPHA = 0x052,
BLDY = 0x054,
// Sound Registers
SOUND1CNT_L = 0x060, NR10 = 0x060,
SOUND1CNT_H = 0x062, NR11 = 0x062,
NR12 = 0x063,
SOUND1CNT_X = 0x064, NR13 = 0x064,
NR14 = 0x065,
SOUND2CNT_L = 0x068, NR21 = 0x068,
NR22 = 0x069,
SOUND2CNT_H = 0x06C, NR23 = 0x06C,
NR24 = 0x06D,
SOUND4CNT_L = 0x078, NR41 = 0x078,
NR42 = 0x079,
SOUND4CNT_H = 0x07C, NR43 = 0x07C,
NR44 = 0x07D,
SOUNDCNT_L = 0x080, NR50 = 0x080,
NR51 = 0x081,
SOUNDCNT_H = 0x082,
SOUNDCNT_X = 0x084, NR52 = 0x084,
SOUNDBIAS = 0x088,
FIFO_A = 0x0A0,
FIFO_B = 0x0A4,
// DMA Transfer Channels
DMA0SAD = 0x0B0,
DMA0DAD = 0x0B4,
DMA0CNT_L = 0x0B8,
DMA0CNT_H = 0x0BA,
DMA1SAD = 0x0BC,
DMA1DAD = 0x0C0,
DMA1CNT_L = 0x0C4,
DMA1CNT_H = 0x0C6,
DMA2SAD = 0x0C8,
DMA2DAD = 0x0CC,
DMA2CNT_L = 0x0D0,
DMA2CNT_H = 0x0D2,
DMA3SAD = 0x0D4,
DMA3DAD = 0x0D8,
DMA3CNT_L = 0x0DC,
DMA3CNT_H = 0x0DE,
// Timer Registers
TM0CNT_L = 0x100,
TM0CNT_H = 0x102,
TM1CNT_L = 0x104,
TM1CNT_H = 0x106,
TM2CNT_L = 0x108,
TM2CNT_H = 0x10A,
TM3CNT_L = 0x10C,
TM3CNT_H = 0x10E,
// Keypad Input
KEYINPUT = 0x130,
KEYCNT = 0x132,
// Serial Communication (2)
RCNT = 0x134,
// Interrupt, WaitState, and Power-Down Control
IE = 0x200,
IF = 0x202,
WAITCNT = 0x204,
IME = 0x208,
POSTFLG = 0x300,
HALTCNT = 0x301,
DMA_CHANSIZE = 0x00C,
TIMER_SIZE = 0x004,
// TODO make tests and everything in Write*() functions so that we can
// make IO_SIZE 0x804 (don't forget mirrors)
IO_SIZE = 0x1000
};
Io ();
~Io ();
void Reset ();
void ClearSio ();
void ClearSound ();
void ClearOthers ();
uint8_t Read8 (uint32_t add);
uint16_t Read16 (uint32_t add);
uint32_t Read32 (uint32_t add);
void Write8 (uint32_t add, uint8_t val);
void Write16 (uint32_t add, uint16_t val);
void Write32 (uint32_t add, uint32_t val);
// Direct read and write
// Using theses functions will write directly on IO memory without
// doing anything else (they won't call Dma::Check for example)
// add must be the real address & 0xFFF
// No check is done on the memory, these functions may segfault if
// you give them wrong values !
uint8_t DRead8 (uint16_t add)
{
return m_iomem[add];
}
uint16_t DRead16 (uint16_t add)
{
return *(uint16_t*)(m_iomem+add);
}
uint32_t DRead32 (uint16_t add)
{
return *(uint32_t*)(m_iomem+add);
}
void DWrite8 (uint16_t add, uint8_t val)
{
m_iomem[add] = val;
}
void DWrite16 (uint16_t add, uint16_t val)
{
*(uint16_t*)(m_iomem+add) = val;
}
void DWrite32 (uint16_t add, uint32_t val)
{
*(uint32_t*)(m_iomem+add) = val;
}
uint8_t& GetRef8 (uint16_t add)
{
return m_iomem[add];
}
uint16_t& GetRef16 (uint16_t add)
{
return *(uint16_t*)(m_iomem+add);
}
uint32_t& GetRef32 (uint16_t add)
{
return *(uint32_t*)(m_iomem+add);
}
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
// this should be considered very dangerous to use
uint8_t* GetIoPointer() {return m_iomem;}
private :
uint8_t* m_iomem;
};
}
#endif