220 lines
5.4 KiB
C++
220 lines
5.4 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __IO_H__
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#define __IO_H__
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#include <stdint.h>
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#include <istream>
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#include <ostream>
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namespace AMeteor
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{
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class Io
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{
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public :
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enum IoAddress
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{
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// LCD I/O Registers
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DISPCNT = 0x000,
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DISPSTAT = 0x004,
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VCOUNT = 0x006,
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BG0CNT = 0x008,
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BG1CNT = 0x00A,
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BG2CNT = 0x00C,
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BG3CNT = 0x00E,
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BG0HOFS = 0x010,
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BG0VOFS = 0x012,
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BG1HOFS = 0x014,
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BG1VOFS = 0x016,
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BG2HOFS = 0x018,
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BG2VOFS = 0x01A,
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BG3HOFS = 0x01C,
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BG3VOFS = 0x01E,
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BG2PA = 0x020,
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BG2PB = 0x022,
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BG2PC = 0x024,
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BG2PD = 0x026,
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BG2X_L = 0x028,
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BG2X_H = 0x02A,
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BG2Y_L = 0x02C,
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BG2Y_H = 0x02E,
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BG3PA = 0x030,
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BG3PB = 0x032,
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BG3PC = 0x034,
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BG3PD = 0x036,
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BG3X_L = 0x038,
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BG3X_H = 0x03A,
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BG3Y_L = 0x03C,
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BG3Y_H = 0x03E,
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WIN0H = 0x040,
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WIN1H = 0x042,
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WIN0V = 0x044,
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WIN1V = 0x046,
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WININ = 0x048,
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WINOUT = 0x04A,
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MOSAIC = 0x04C,
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BLDCNT = 0x050,
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BLDALPHA = 0x052,
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BLDY = 0x054,
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// Sound Registers
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SOUND1CNT_L = 0x060, NR10 = 0x060,
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SOUND1CNT_H = 0x062, NR11 = 0x062,
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NR12 = 0x063,
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SOUND1CNT_X = 0x064, NR13 = 0x064,
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NR14 = 0x065,
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SOUND2CNT_L = 0x068, NR21 = 0x068,
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NR22 = 0x069,
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SOUND2CNT_H = 0x06C, NR23 = 0x06C,
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NR24 = 0x06D,
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SOUND4CNT_L = 0x078, NR41 = 0x078,
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NR42 = 0x079,
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SOUND4CNT_H = 0x07C, NR43 = 0x07C,
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NR44 = 0x07D,
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SOUNDCNT_L = 0x080, NR50 = 0x080,
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NR51 = 0x081,
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SOUNDCNT_H = 0x082,
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SOUNDCNT_X = 0x084, NR52 = 0x084,
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SOUNDBIAS = 0x088,
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FIFO_A = 0x0A0,
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FIFO_B = 0x0A4,
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// DMA Transfer Channels
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DMA0SAD = 0x0B0,
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DMA0DAD = 0x0B4,
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DMA0CNT_L = 0x0B8,
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DMA0CNT_H = 0x0BA,
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DMA1SAD = 0x0BC,
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DMA1DAD = 0x0C0,
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DMA1CNT_L = 0x0C4,
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DMA1CNT_H = 0x0C6,
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DMA2SAD = 0x0C8,
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DMA2DAD = 0x0CC,
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DMA2CNT_L = 0x0D0,
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DMA2CNT_H = 0x0D2,
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DMA3SAD = 0x0D4,
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DMA3DAD = 0x0D8,
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DMA3CNT_L = 0x0DC,
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DMA3CNT_H = 0x0DE,
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// Timer Registers
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TM0CNT_L = 0x100,
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TM0CNT_H = 0x102,
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TM1CNT_L = 0x104,
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TM1CNT_H = 0x106,
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TM2CNT_L = 0x108,
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TM2CNT_H = 0x10A,
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TM3CNT_L = 0x10C,
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TM3CNT_H = 0x10E,
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// Keypad Input
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KEYINPUT = 0x130,
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KEYCNT = 0x132,
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// Serial Communication (2)
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RCNT = 0x134,
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// Interrupt, WaitState, and Power-Down Control
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IE = 0x200,
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IF = 0x202,
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WAITCNT = 0x204,
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IME = 0x208,
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POSTFLG = 0x300,
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HALTCNT = 0x301,
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DMA_CHANSIZE = 0x00C,
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TIMER_SIZE = 0x004,
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// TODO make tests and everything in Write*() functions so that we can
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// make IO_SIZE 0x804 (don't forget mirrors)
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IO_SIZE = 0x1000
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};
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Io ();
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~Io ();
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void Reset ();
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void ClearSio ();
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void ClearSound ();
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void ClearOthers ();
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uint8_t Read8 (uint32_t add);
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uint16_t Read16 (uint32_t add);
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uint32_t Read32 (uint32_t add);
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void Write8 (uint32_t add, uint8_t val);
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void Write16 (uint32_t add, uint16_t val);
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void Write32 (uint32_t add, uint32_t val);
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// Direct read and write
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// Using theses functions will write directly on IO memory without
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// doing anything else (they won't call Dma::Check for example)
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// add must be the real address & 0xFFF
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// No check is done on the memory, these functions may segfault if
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// you give them wrong values !
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uint8_t DRead8 (uint16_t add)
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{
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return m_iomem[add];
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}
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uint16_t DRead16 (uint16_t add)
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{
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return *(uint16_t*)(m_iomem+add);
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}
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uint32_t DRead32 (uint16_t add)
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{
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return *(uint32_t*)(m_iomem+add);
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}
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void DWrite8 (uint16_t add, uint8_t val)
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{
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m_iomem[add] = val;
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}
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void DWrite16 (uint16_t add, uint16_t val)
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{
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*(uint16_t*)(m_iomem+add) = val;
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}
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void DWrite32 (uint16_t add, uint32_t val)
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{
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*(uint32_t*)(m_iomem+add) = val;
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}
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uint8_t& GetRef8 (uint16_t add)
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{
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return m_iomem[add];
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}
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uint16_t& GetRef16 (uint16_t add)
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{
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return *(uint16_t*)(m_iomem+add);
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}
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uint32_t& GetRef32 (uint16_t add)
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{
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return *(uint32_t*)(m_iomem+add);
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}
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bool SaveState (std::ostream& stream);
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bool LoadState (std::istream& stream);
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// this should be considered very dangerous to use
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uint8_t* GetIoPointer() {return m_iomem;}
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private :
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uint8_t* m_iomem;
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};
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}
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#endif
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