58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __CART_MEM_H__
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#define __CART_MEM_H__
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#include <fstream>
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#include <stdint.h>
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#include <istream>
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#include <ostream>
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namespace AMeteor
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{
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class CartMem
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{
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public:
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static const unsigned int MAX_SIZE = 0x20000;
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CartMem();
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virtual ~CartMem();
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virtual void Reset () = 0;
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virtual bool Load (std::istream& stream) = 0;
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virtual bool Save (std::ostream& stream) = 0;
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virtual uint8_t Read (uint16_t add) = 0;
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// returns true if memory has been updated
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virtual bool Write (uint16_t add, uint8_t val) = 0;
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virtual bool SaveState (std::ostream& stream);
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virtual bool LoadState (std::istream& stream);
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protected:
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uint8_t* m_data;
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uint32_t m_size;
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};
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#ifdef __LIBRETRO__
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extern uint8_t CartMemData[CartMem::MAX_SIZE+4];
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#endif
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}
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#endif
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