BizHawk/libmeteor/include/ameteor.hpp

81 lines
2.2 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __AMETEOR_H__
#define __AMETEOR_H__
#include "ameteor/memory.hpp"
#include "ameteor/io.hpp"
#include "ameteor/dma.hpp"
#include "ameteor/interpreter.hpp"
#include "ameteor/lcd.hpp"
#include "ameteor/clock.hpp"
#include "ameteor/timer.hpp"
#include "ameteor/sound.hpp"
#include "ameteor/keypad.hpp"
namespace AMeteor
{
extern Clock _clock;
extern Io _io;
extern Interpreter _cpu;
extern Memory _memory;
extern Dma _dma;
extern Lcd _lcd;
extern Sound _sound;
extern Keypad _keypad;
extern Timer _timer0;
extern Timer _timer1;
extern Timer _timer2;
extern Timer _timer3;
const uint32_t UNIT_CLOCK = 0x0001;
const uint32_t UNIT_IO = 0x0002;
const uint32_t UNIT_CPU = 0x0004;
const uint32_t UNIT_MEMORY = 0x0008;
const uint32_t UNIT_DMA = 0x0010;
const uint32_t UNIT_LCD = 0x0020;
const uint32_t UNIT_SOUND = 0x0040;
const uint32_t UNIT_KEYPAD = 0x0080;
const uint32_t UNIT_TIMER0 = 0x0100;
const uint32_t UNIT_TIMER1 = 0x0200;
const uint32_t UNIT_TIMER2 = 0x0400;
const uint32_t UNIT_TIMER3 = 0x0800;
const uint32_t UNIT_MEMORY_ROM = 0x1000;
const uint32_t UNIT_MEMORY_BIOS = 0x2000;
const uint32_t UNIT_ALL = 0x3FFF;
void Reset (uint32_t units);
bool SaveState (const char* filename);
bool LoadState (const char* filename);
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
inline void Run (unsigned int cycles)
{
_cpu.Run(cycles);
}
inline void Stop ()
{
_cpu.Stop();
}
}
#endif