198 lines
4.9 KiB
C#
198 lines
4.9 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Consoles.NEC.PCFX;
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namespace BizHawk.Client.EmuHawk
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{
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[Schema("PCFX")]
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public class PcfxSchema : IVirtualPadSchema
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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var ss = ((Tst)core).GetSyncSettings();
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List<PadSchema> _schemas = new List<PadSchema>();
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if (ss.Port1 != ControllerType.None || ss.Port2 != ControllerType.None)
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{
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switch (ss.Port1)
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{
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case ControllerType.Gamepad:
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_schemas.Add(StandardController(1));
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break;
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case ControllerType.Mouse:
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_schemas.Add(Mouse(1));
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break;
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}
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int controllerNum = ss.Port1 != ControllerType.None ? 2 : 1;
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switch (ss.Port2)
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{
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case ControllerType.Gamepad:
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_schemas.Add(StandardController(controllerNum));
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break;
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case ControllerType.Mouse:
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_schemas.Add(Mouse(controllerNum));
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break;
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}
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}
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return _schemas;
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}
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private static PadSchema StandardController(int controller)
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(230, 100),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(34, 17),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(34, 61),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(22, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Mode 1",
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DisplayName = "Mode 1",
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Location = new Point(74, 17),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Mode 2",
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DisplayName = "Mode 2",
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Location = new Point(74, 40),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Select",
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DisplayName = "s",
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Location = new Point(77, 63),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Run",
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DisplayName = "R",
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Location = new Point(101, 63),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " IV",
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DisplayName = "IV",
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Location = new Point(140, 63),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " V",
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DisplayName = "V",
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Location = new Point(166, 53),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " VI",
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DisplayName = "VI",
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Location = new Point(192, 43),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " I",
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DisplayName = "I",
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Location = new Point(140, 40),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " II",
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DisplayName = "II",
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Location = new Point(166, 30),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " III",
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DisplayName = "III",
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Location = new Point(192, 20),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema Mouse(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Mouse",
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IsConsole = false,
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DefaultSize = new Size(375, 320),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} X",
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SecondaryNames = new[] { $"P{controller} Y" },
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Location = new Point(14, 17),
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Type = PadSchema.PadInputType.TargetedPair,
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TargetSize = new Size(256, 256)
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Mouse Left",
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DisplayName = "Left",
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Location = new Point(300, 17),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Mouse Right",
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DisplayName = "Right",
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Location = new Point(300, 47),
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Type = PadSchema.PadInputType.Boolean
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}
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},
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};
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}
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}
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}
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