BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/PSXSchema.cs

471 lines
13 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Sony.PSX;
namespace BizHawk.Client.EmuHawk
{
[Schema("PSX")]
public class PSXSchema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
{
var psx = (Octoshock)core;
var settings = psx.GetSyncSettings();
var fioConfig = settings.FIOConfig.ToLogical();
for (int i = 0; i < fioConfig.DevicesPlayer.Length; i++)
{
if (fioConfig.DevicesPlayer[i] == OctoshockDll.ePeripheralType.None)
{
continue;
}
int pnum = i + 1;
if (fioConfig.DevicesPlayer[i] == OctoshockDll.ePeripheralType.DualAnalog || fioConfig.DevicesPlayer[i] == OctoshockDll.ePeripheralType.DualShock)
{
yield return DualShockController(pnum);
}
if (fioConfig.DevicesPlayer[i] == OctoshockDll.ePeripheralType.Pad)
{
yield return GamePadController(pnum);
}
if (fioConfig.DevicesPlayer[i] == OctoshockDll.ePeripheralType.NegCon)
{
yield return NeGcon(pnum);
}
}
yield return ConsoleButtons(psx);
}
private static PadSchema DualShockController(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(500, 290),
DisplayName = "DualShock Player" + controller,
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(32, 50),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(32, 71),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(11, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(53, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L1",
DisplayName = "L1",
Location = new Point(3, 32),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R1",
DisplayName = "R1",
Location = new Point(191, 32),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L2",
DisplayName = "L2",
Location = new Point(3, 10),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R2",
DisplayName = "R2",
Location = new Point(191, 10),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L3",
DisplayName = "L3",
Location = new Point(72, 90),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R3",
DisplayName = "R3",
Location = new Point(130, 90),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Square",
DisplayName = "",
Icon = Properties.Resources.Square,
Location = new Point(148, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Triangle",
DisplayName = "",
Icon = Properties.Resources.Triangle,
Location = new Point(169, 50),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Circle",
DisplayName = "",
Icon = Properties.Resources.Circle,
Location = new Point(190, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Cross",
DisplayName = "",
Icon = Properties.Resources.Cross,
Location = new Point(169, 71),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(112, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Select",
DisplayName = "s",
Location = new Point(90, 62),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " LStick X",
MinValue = 0,
MidValue = 128,
MaxValue = 255,
MinValueSec = 0,
MidValueSec = 128,
MaxValueSec = 255,
DisplayName = "",
Location = new Point(3, 120),
Type = PadSchema.PadInputType.AnalogStick
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " RStick X",
MinValue = 0,
MidValue = 128,
MaxValue = 255,
MinValueSec = 0,
MidValueSec = 128,
MaxValueSec = 255,
DisplayName = "",
Location = new Point(260, 120),
Type = PadSchema.PadInputType.AnalogStick
}
}
};
}
private static PadSchema GamePadController(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(240, 115),
DisplayName = "Gamepad Player" + controller,
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(37, 55),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(37, 76),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(16, 67),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(58, 67),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L1",
DisplayName = "L1",
Location = new Point(8, 37),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R1",
DisplayName = "R1",
Location = new Point(196, 37),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L2",
DisplayName = "L2",
Location = new Point(8, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R2",
DisplayName = "R2",
Location = new Point(196, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Square",
DisplayName = "",
Icon = Properties.Resources.Square,
Location = new Point(153, 67),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Triangle",
DisplayName = "",
Icon = Properties.Resources.Triangle,
Location = new Point(174, 55),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Circle",
DisplayName = "",
Icon = Properties.Resources.Circle,
Location = new Point(195, 67),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Cross",
DisplayName = "",
Icon = Properties.Resources.Cross,
Location = new Point(174, 76),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(112, 67),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Select",
DisplayName = "s",
Location = new Point(90, 67),
Type = PadSchema.PadInputType.Boolean
},
}
};
}
private static PadSchema NeGcon(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(343, 195),
DisplayName = "NeGcon Player" + controller,
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(36, 83),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(36, 104),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(15, 95),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(57, 95),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(78, 118),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(278, 38),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(308, 55),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " R",
DisplayName = "R",
Location = new Point(308, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " L",
DisplayName = "L",
Location = new Point(5, 15),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 55),
MinValue = 0,
MaxValue = 255,
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Twist",
DisplayName = "Twist",
Location = new Point(125, 15),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(64, 178),
MinValue = 0,
MaxValue = 255,
Orientation = Orientation.Vertical
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " 2",
DisplayName = "II",
Location = new Point(180, 60),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 55),
MinValue = 0,
MaxValue = 255,
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " 1",
DisplayName = "I",
Location = new Point(220, 120),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 55),
MinValue = 0,
MaxValue = 255,
},
}
};
}
private static PadSchema ConsoleButtons(Octoshock psx)
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(310, 400),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Disc Select", // not really, but shuts up a warning
Type = PadSchema.PadInputType.DiscManager,
Location = new Point(10, 54),
TargetSize = new Size(300, 300),
OwnerEmulator = psx,
SecondaryNames = new[] { "Open", "Close", "Disc Select" }
}
}
};
}
}
}