BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/A26Schema.cs

238 lines
6.0 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Atari.Atari2600;
namespace BizHawk.Client.EmuHawk
{
[Schema("A26")]
public class A26Schema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
{
var ss = ((Atari2600)core).GetSyncSettings().Clone();
var port1 = PadSchemaFromSetting(ss.Port1, 1);
if (port1 != null)
{
yield return port1;
}
var port2 = PadSchemaFromSetting(ss.Port2, 2);
if (port2 != null)
{
yield return port2;
}
yield return ConsoleButtons();
}
private static PadSchema PadSchemaFromSetting(Atari2600ControllerTypes type, int controller)
{
switch (type)
{
default:
case Atari2600ControllerTypes.Unplugged:
return null;
case Atari2600ControllerTypes.Joystick:
return StandardController(controller);
case Atari2600ControllerTypes.Paddle:
return PaddleController(controller);
case Atari2600ControllerTypes.Driving:
return DrivingController(controller);
}
}
private static PadSchema StandardController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Button",
DisplayName = "B",
Location = new Point(124, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema PaddleController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(334, 94),
MaxSize = new Size(334, 94),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Button 1",
DisplayName = "B1",
Location = new Point(5, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Button 2",
DisplayName = "B2",
Location = new Point(5, 48),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Paddle X 1",
DisplayName = "Paddle X 1",
Location = new Point(55, 17),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 69),
MaxValue = 127,
MinValue = -127
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Paddle X 2",
DisplayName = "Paddle X 2",
Location = new Point(193, 17),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 69),
MaxValue = 127,
MinValue = -127
},
}
};
}
private static PadSchema DrivingController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(334, 94),
MaxSize = new Size(334, 94),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Button",
DisplayName = "B1",
Location = new Point(5, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Wheel X 1",
DisplayName = "Wheel X 1",
Location = new Point(55, 17),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 69),
MaxValue = 127,
MinValue = -127
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Wheel X 2",
DisplayName = "Wheel X 2",
Location = new Point(193, 17),
Type = PadSchema.PadInputType.FloatSingle,
TargetSize = new Size(128, 69),
MaxValue = 127,
MinValue = -127
},
}
};
}
private static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(185, 75),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "Select",
DisplayName = "Select",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(60, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(108, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Toggle Left Difficulty",
DisplayName = "Left Difficulty",
Location = new Point(10, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Toggle Right Difficulty",
DisplayName = "Right Difficulty",
Location = new Point(92, 40),
Type = PadSchema.PadInputType.Boolean
},
}
};
}
}
}