238 lines
6.0 KiB
C#
238 lines
6.0 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Atari.Atari2600;
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namespace BizHawk.Client.EmuHawk
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{
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[Schema("A26")]
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public class A26Schema : IVirtualPadSchema
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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var ss = ((Atari2600)core).GetSyncSettings().Clone();
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var port1 = PadSchemaFromSetting(ss.Port1, 1);
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if (port1 != null)
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{
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yield return port1;
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}
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var port2 = PadSchemaFromSetting(ss.Port2, 2);
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if (port2 != null)
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{
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yield return port2;
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}
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yield return ConsoleButtons();
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}
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private static PadSchema PadSchemaFromSetting(Atari2600ControllerTypes type, int controller)
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{
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switch (type)
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{
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default:
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case Atari2600ControllerTypes.Unplugged:
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return null;
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case Atari2600ControllerTypes.Joystick:
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return StandardController(controller);
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case Atari2600ControllerTypes.Paddle:
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return PaddleController(controller);
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case Atari2600ControllerTypes.Driving:
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return DrivingController(controller);
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}
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}
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private static PadSchema StandardController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Button",
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DisplayName = "B",
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Location = new Point(124, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema PaddleController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(334, 94),
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MaxSize = new Size(334, 94),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Button 1",
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DisplayName = "B1",
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Location = new Point(5, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Button 2",
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DisplayName = "B2",
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Location = new Point(5, 48),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Paddle X 1",
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DisplayName = "Paddle X 1",
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Location = new Point(55, 17),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(128, 69),
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MaxValue = 127,
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MinValue = -127
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Paddle X 2",
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DisplayName = "Paddle X 2",
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Location = new Point(193, 17),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(128, 69),
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MaxValue = 127,
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MinValue = -127
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},
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}
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};
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}
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private static PadSchema DrivingController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(334, 94),
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MaxSize = new Size(334, 94),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Button",
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DisplayName = "B1",
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Location = new Point(5, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Wheel X 1",
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DisplayName = "Wheel X 1",
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Location = new Point(55, 17),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(128, 69),
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MaxValue = 127,
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MinValue = -127
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Wheel X 2",
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DisplayName = "Wheel X 2",
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Location = new Point(193, 17),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(128, 69),
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MaxValue = 127,
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MinValue = -127
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},
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(185, 75),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "Select",
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DisplayName = "Select",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(60, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(108, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Toggle Left Difficulty",
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DisplayName = "Left Difficulty",
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Location = new Point(10, 40),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Toggle Right Difficulty",
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DisplayName = "Right Difficulty",
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Location = new Point(92, 40),
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Type = PadSchema.PadInputType.Boolean
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},
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}
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};
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}
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}
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}
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