BizHawk/BizHawk.Client.Common/movie/bkm/BkmMovie.HeaderApi.cs

91 lines
2.1 KiB
C#

using System.Collections.Generic;
namespace BizHawk.Client.Common
{
public partial class BkmMovie
{
public IDictionary<string, string> HeaderEntries => Header;
public SubtitleList Subtitles => Header.Subtitles;
public IList<string> Comments => Header.Comments;
public string SyncSettingsJson
{
get { return Header[HeaderKeys.SYNCSETTINGS]; }
set { Header[HeaderKeys.SYNCSETTINGS] = value; }
}
public ulong Rerecords
{
get { return Header.Rerecords; }
set { Header.Rerecords = value; }
}
public bool StartsFromSavestate
{
get { return Header.StartsFromSavestate; }
set { Header.StartsFromSavestate = value; }
}
// Bkm doesn't support saveram anchored movies
public bool StartsFromSaveRam
{
get { return false; } set { }
}
public string GameName
{
get { return Header.GameName; }
set { Header.GameName = value; }
}
public string SystemID
{
get { return Header.SystemId; }
set { Header.SystemId = value; }
}
public string Hash
{
get { return Header[HeaderKeys.SHA1]; }
set { Header[HeaderKeys.SHA1] = value; }
}
public string Author
{
get { return Header[HeaderKeys.AUTHOR]; }
set { Header[HeaderKeys.AUTHOR] = value; }
}
public string Core
{
get { return Header[HeaderKeys.CORE]; }
set { Header[HeaderKeys.CORE] = value; }
}
public string BoardName
{
get { return Header[HeaderKeys.BOARDNAME]; }
set { Header[HeaderKeys.BOARDNAME] = value; }
}
public string EmulatorVersion
{
get { return Header[HeaderKeys.EMULATIONVERSION]; }
set { Header[HeaderKeys.EMULATIONVERSION] = value; }
}
public string FirmwareHash
{
get { return Header[HeaderKeys.FIRMWARESHA1]; }
set { Header[HeaderKeys.FIRMWARESHA1] = value; }
}
public string TextSavestate { get; set; }
public byte[] BinarySavestate { get; set; }
public int[] SavestateFramebuffer { get { return null; } set { } } // eat and ignore framebuffers
public byte[] SaveRam { get { return null; } set { } } // Bkm does not support Saveram anchored movies
}
}