BizHawk/BizHawk.Emulation/Computers/Commodore64/MOS
saxxonpike c0bad5eccb Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
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CartridgePort.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
CassettePort.cs Commodore64: Save states implemented. 2013-08-19 03:42:40 +00:00
Chip23XX.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
Chip2114.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
Chip4864.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
MOS6510.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
MOS6522.cs Commodore64: Rewrote cassette, serial, 6522, 6526 and 6510 port code. 2013-08-13 12:23:32 +00:00
MOS6526.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
MOS6567.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
MOS6569.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
MOS6581.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
MOSPLA.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
Port.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
SerialPort.cs Commodore64: Save states implemented. 2013-08-19 03:42:40 +00:00
Sid.cs Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC. 2013-08-24 20:13:16 +00:00
Timer.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
UserPort.cs Commodore64: Save states implemented. 2013-08-19 03:42:40 +00:00
Vic.Parse.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
Vic.Registers.cs Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC. 2013-08-24 15:21:51 +00:00
Vic.Render.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
Vic.Sprite.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
Vic.State.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
Vic.TimingBuilder.cs Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC. 2013-08-24 20:13:16 +00:00
Vic.VideoProvider.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
Vic.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00