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CartridgePort.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
CassettePort.cs
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Commodore64: Save states implemented.
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2013-08-19 03:42:40 +00:00 |
Chip23XX.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
Chip2114.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
Chip4864.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
MOS6510.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
MOS6522.cs
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Commodore64: Rewrote cassette, serial, 6522, 6526 and 6510 port code.
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2013-08-13 12:23:32 +00:00 |
MOS6526.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
MOS6567.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
MOS6569.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
MOS6581.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
MOSPLA.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
Port.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
SerialPort.cs
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Commodore64: Save states implemented.
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2013-08-19 03:42:40 +00:00 |
Sid.cs
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Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
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2013-08-24 20:13:16 +00:00 |
Timer.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
UserPort.cs
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Commodore64: Save states implemented.
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2013-08-19 03:42:40 +00:00 |
Vic.Parse.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
Vic.Registers.cs
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Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC.
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2013-08-24 15:21:51 +00:00 |
Vic.Render.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
Vic.Sprite.cs
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
Vic.State.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
Vic.TimingBuilder.cs
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Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
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2013-08-24 20:13:16 +00:00 |
Vic.VideoProvider.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
Vic.cs
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |