![]() allow it to be 'neshawk' or 'quicknes'. this should only be employed by end-users; we won't make those choices in the gamedb officially. the quicknes blacklist is still implemented separately. yeah, that's a lot of prioritization levels. |
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Binding.cs | ||
Config.cs | ||
ConfigPersistAttribute.cs | ||
ConfigService.cs | ||
PathEntry.cs | ||
ToolDialogSettings.cs |